From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c | 106 ++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c (limited to 'apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c') diff --git a/apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c b/apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c new file mode 100644 index 0000000000..c035b1786c --- /dev/null +++ b/apps/plugins/sdl/src/loadso/macos/SDL_sysloadso.c @@ -0,0 +1,106 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifdef SDL_LOADSO_MACOS + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +#include +#include +#define OLDP2C 1 +#include +#include +#include + +#include "SDL_loadso.h" + +void *SDL_LoadObject(const char *sofile) +{ + void *handle = NULL; + const char *loaderror = NULL; + CFragConnectionID library_id; + Ptr mainAddr; + Str255 errName; + OSErr error; + char psofile[512]; + + SDL_strlcpy(psofile, sofile, SDL_arraysize(psofile)); + error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch, + kLoadCFrag, &library_id, &mainAddr, errName); + switch (error) { + case noErr: + loaderror = NULL; + break; + case cfragNoLibraryErr: + loaderror = "Library not found"; + break; + case cfragUnresolvedErr: + loaderror = "Unabled to resolve symbols"; + break; + case cfragNoPrivateMemErr: + case cfragNoClientMemErr: + loaderror = "Out of memory"; + break; + default: + loaderror = "Unknown Code Fragment Manager error"; + break; + } + if ( loaderror == NULL ) { + handle = (void *)(library_id); + } else { + SDL_SetError("Failed loading %s: %s", sofile, loaderror); + } + return(handle); +} + +void *SDL_LoadFunction(void *handle, const char *name) +{ + void *symbol = NULL; + const char *loaderror = NULL; + CFragSymbolClass class; + CFragConnectionID library_id = (CFragConnectionID)handle; + char pname[512]; + + SDL_strlcpy(pname, name, SDL_arraysize(pname)); + if ( FindSymbol(library_id, C2PStr(pname), + (char **)&symbol, &class) != noErr ) { + loaderror = "Symbol not found"; + } + + if ( symbol == NULL ) { + SDL_SetError("Failed loading %s: %s", name, loaderror); + } + return(symbol); +} + +void SDL_UnloadObject(void *handle) +{ + CFragConnectionID library_id; + if ( handle != NULL ) { + library_id = (CFragConnectionID)handle; + CloseConnection(&library_id); + } +} + +#endif /* SDL_LOADSO_MACOS */ -- cgit v1.2.3