From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- apps/plugins/sdl/src/audio/baudio/SDL_beaudio.cc | 225 +++++++++++++++++++++++ apps/plugins/sdl/src/audio/baudio/SDL_beaudio.h | 39 ++++ 2 files changed, 264 insertions(+) create mode 100644 apps/plugins/sdl/src/audio/baudio/SDL_beaudio.cc create mode 100644 apps/plugins/sdl/src/audio/baudio/SDL_beaudio.h (limited to 'apps/plugins/sdl/src/audio/baudio') diff --git a/apps/plugins/sdl/src/audio/baudio/SDL_beaudio.cc b/apps/plugins/sdl/src/audio/baudio/SDL_beaudio.cc new file mode 100644 index 0000000000..de635f8bad --- /dev/null +++ b/apps/plugins/sdl/src/audio/baudio/SDL_beaudio.cc @@ -0,0 +1,225 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Allow access to the audio stream on BeOS */ + +#include + +#include "../../main/beos/SDL_BeApp.h" + +extern "C" { + +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "../SDL_sysaudio.h" +#include "../../thread/beos/SDL_systhread_c.h" +#include "SDL_beaudio.h" + + +/* Audio driver functions */ +static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec); +static void BE_WaitAudio(_THIS); +static void BE_PlayAudio(_THIS); +static Uint8 *BE_GetAudioBuf(_THIS); +static void BE_CloseAudio(_THIS); + +/* Audio driver bootstrap functions */ + +static int Audio_Available(void) +{ + return(1); +} + +static void Audio_DeleteDevice(SDL_AudioDevice *device) +{ + SDL_free(device->hidden); + SDL_free(device); +} + +static SDL_AudioDevice *Audio_CreateDevice(int devindex) +{ + SDL_AudioDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); + if ( device ) { + SDL_memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *device->hidden)); + } + if ( (device == NULL) || (device->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( device ) { + SDL_free(device); + } + return(0); + } + SDL_memset(device->hidden, 0, (sizeof *device->hidden)); + + /* Set the function pointers */ + device->OpenAudio = BE_OpenAudio; + device->WaitAudio = BE_WaitAudio; + device->PlayAudio = BE_PlayAudio; + device->GetAudioBuf = BE_GetAudioBuf; + device->CloseAudio = BE_CloseAudio; + + device->free = Audio_DeleteDevice; + + return device; +} + +AudioBootStrap BAUDIO_bootstrap = { + "baudio", "BeOS BSoundPlayer", + Audio_Available, Audio_CreateDevice +}; + +/* The BeOS callback for handling the audio buffer */ +static void FillSound(void *device, void *stream, size_t len, + const media_raw_audio_format &format) +{ + SDL_AudioDevice *audio = (SDL_AudioDevice *)device; + + /* Silence the buffer, since it's ours */ + SDL_memset(stream, audio->spec.silence, len); + + /* Only do soemthing if audio is enabled */ + if ( ! audio->enabled ) + return; + + if ( ! audio->paused ) { + if ( audio->convert.needed ) { + SDL_mutexP(audio->mixer_lock); + (*audio->spec.callback)(audio->spec.userdata, + (Uint8 *)audio->convert.buf,audio->convert.len); + SDL_mutexV(audio->mixer_lock); + SDL_ConvertAudio(&audio->convert); + SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt); + } else { + SDL_mutexP(audio->mixer_lock); + (*audio->spec.callback)(audio->spec.userdata, + (Uint8 *)stream, len); + SDL_mutexV(audio->mixer_lock); + } + } + return; +} + +/* Dummy functions -- we don't use thread-based audio */ +void BE_WaitAudio(_THIS) +{ + return; +} +void BE_PlayAudio(_THIS) +{ + return; +} +Uint8 *BE_GetAudioBuf(_THIS) +{ + return(NULL); +} + +void BE_CloseAudio(_THIS) +{ + if ( audio_obj ) { + audio_obj->Stop(); + delete audio_obj; + audio_obj = NULL; + } + + /* Quit the Be Application, if there's nothing left to do */ + SDL_QuitBeApp(); +} + +int BE_OpenAudio(_THIS, SDL_AudioSpec *spec) +{ + int valid_datatype = 0; + media_raw_audio_format format; + Uint16 test_format = SDL_FirstAudioFormat(spec->format); + + /* Parse the audio format and fill the Be raw audio format */ + memset(&format, '\0', sizeof (media_raw_audio_format)); + format.byte_order = B_MEDIA_LITTLE_ENDIAN; + format.frame_rate = (float) spec->freq; + format.channel_count = spec->channels; /* !!! FIXME: support > 2? */ + while ((!valid_datatype) && (test_format)) { + valid_datatype = 1; + spec->format = test_format; + switch (test_format) { + case AUDIO_S8: + format.format = media_raw_audio_format::B_AUDIO_CHAR; + break; + + case AUDIO_U8: + format.format = media_raw_audio_format::B_AUDIO_UCHAR; + break; + + case AUDIO_S16LSB: + format.format = media_raw_audio_format::B_AUDIO_SHORT; + break; + + case AUDIO_S16MSB: + format.format = media_raw_audio_format::B_AUDIO_SHORT; + format.byte_order = B_MEDIA_BIG_ENDIAN; + break; + + default: + valid_datatype = 0; + test_format = SDL_NextAudioFormat(); + break; + } + } + + if (!valid_datatype) { /* shouldn't happen, but just in case... */ + SDL_SetError("Unsupported audio format"); + return (-1); + } + + /* Initialize the Be Application, if it's not already started */ + if (SDL_InitBeApp() < 0) { + return (-1); + } + + format.buffer_size = spec->samples; + + /* Calculate the final parameters for this audio specification */ + SDL_CalculateAudioSpec(spec); + + /* Subscribe to the audio stream (creates a new thread) */ + { sigset_t omask; + SDL_MaskSignals(&omask); + audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, + NULL, _this); + SDL_UnmaskSignals(&omask); + } + if ( audio_obj->Start() == B_NO_ERROR ) { + audio_obj->SetHasData(true); + } else { + SDL_SetError("Unable to start Be audio"); + return(-1); + } + + /* We're running! */ + return(1); +} + +}; /* Extern C */ diff --git a/apps/plugins/sdl/src/audio/baudio/SDL_beaudio.h b/apps/plugins/sdl/src/audio/baudio/SDL_beaudio.h new file mode 100644 index 0000000000..adaf1dee5d --- /dev/null +++ b/apps/plugins/sdl/src/audio/baudio/SDL_beaudio.h @@ -0,0 +1,39 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_lowaudio_h +#define _SDL_lowaudio_h + +#include "../SDL_sysaudio.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_AudioDevice *_this + +struct SDL_PrivateAudioData { + BSoundPlayer *audio_obj; +}; + +/* Old variable names */ +#define audio_obj (_this->hidden->audio_obj) + +#endif /* _SDL_lowaudio_h */ -- cgit v1.2.3