From f83de422fa7f4d107ce69a1be66cf35afb60314f Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 20 Jul 2019 17:36:25 -0400 Subject: quake: enable building Quake2 Change-Id: I67f8f7c6e7e337806751057d1c9ebdae16c54119 --- apps/plugins/sdl/progs/quake/host_cmd.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'apps/plugins/sdl/progs') diff --git a/apps/plugins/sdl/progs/quake/host_cmd.c b/apps/plugins/sdl/progs/quake/host_cmd.c index 498eec0d3a..5e3ad397aa 100644 --- a/apps/plugins/sdl/progs/quake/host_cmd.c +++ b/apps/plugins/sdl/progs/quake/host_cmd.c @@ -734,8 +734,8 @@ void SaveGamestate() fprintf (f, "%i\n", SAVEGAME_VERSION); Host_SavegameComment (comment); fprintf (f, "%s\n", comment); -// for (i=0 ; ispawn_parms[i]); + for (i=0 ; ispawn_parms[i]); fprintf (f, "%f\n", skill.value); fprintf (f, "%s\n", sv.name); fprintf (f, "%f\n", sv.time); @@ -775,7 +775,7 @@ int LoadGamestate(char *level, char *startspot) edict_t *ent; int entnum; int version; -// float spawn_parms[NUM_SPAWN_PARMS]; + float spawn_parms[NUM_SPAWN_PARMS]; sprintf (name, "%s/%s.gip", com_gamedir, level); -- cgit v1.2.3