From 3f59fc8b771625aca9c3aefe03cf1038d8461963 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 7 Jul 2019 22:00:20 -0400 Subject: Wolfenstein 3-D! This is a port of Wolf4SDL, which is derived from the original id software source release. The port runs on top of the SDL plugin runtime and is loaded as an overlay. Licensing of the game code is not an issue, as discussed below (essentially, the Debian project treats Wolf4SDL as GPLv2, with an email from John Carmack backing it up): http://forums.rockbox.org/index.php?topic=52872 Included is a copy of MAME's Yamaha OPL sound chip emulator (fmopl_gpl.c). This file was not part of the original Wolf4SDL source (which includes a non-GPL'd version), but was rather rebased from from a later MAME source which had been relicensed to GPLv2. Change-Id: I64c2ba035e0be7e2f49252f40640641416613439 --- apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h | 216 +++++++++++++++++++++++++++++++ 1 file changed, 216 insertions(+) create mode 100644 apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h (limited to 'apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h') diff --git a/apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h b/apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h new file mode 100644 index 0000000000..f1403ba265 --- /dev/null +++ b/apps/plugins/sdl/progs/wolf3d/gfxv_wl6.h @@ -0,0 +1,216 @@ +////////////////////////////////////// +// +// Graphics .H file for .WL6 +// IGRAB-ed on Wed Apr 13 06:58:44 1994 +// +////////////////////////////////////// + +typedef enum { + // Lump Start + H_BJPIC=3, + H_CASTLEPIC, // 4 + H_BLAZEPIC, // 5 + H_TOPWINDOWPIC, // 6 + H_LEFTWINDOWPIC, // 7 + H_RIGHTWINDOWPIC, // 8 + H_BOTTOMINFOPIC, // 9 + // Lump Start + C_OPTIONSPIC, // 10 + C_CURSOR1PIC, // 11 + C_CURSOR2PIC, // 12 + C_NOTSELECTEDPIC, // 13 + C_SELECTEDPIC, // 14 + C_FXTITLEPIC, // 15 + C_DIGITITLEPIC, // 16 + C_MUSICTITLEPIC, // 17 + C_MOUSELBACKPIC, // 18 + C_BABYMODEPIC, // 19 + C_EASYPIC, // 20 + C_NORMALPIC, // 21 + C_HARDPIC, // 22 + C_LOADSAVEDISKPIC, // 23 + C_DISKLOADING1PIC, // 24 + C_DISKLOADING2PIC, // 25 + C_CONTROLPIC, // 26 + C_CUSTOMIZEPIC, // 27 + C_LOADGAMEPIC, // 28 + C_SAVEGAMEPIC, // 29 + C_EPISODE1PIC, // 30 + C_EPISODE2PIC, // 31 + C_EPISODE3PIC, // 32 + C_EPISODE4PIC, // 33 + C_EPISODE5PIC, // 34 + C_EPISODE6PIC, // 35 + C_CODEPIC, // 36 + C_TIMECODEPIC, // 37 + C_LEVELPIC, // 38 + C_NAMEPIC, // 39 + C_SCOREPIC, // 40 + C_JOY1PIC, // 41 + C_JOY2PIC, // 42 + // Lump Start + L_GUYPIC, // 43 + L_COLONPIC, // 44 + L_NUM0PIC, // 45 + L_NUM1PIC, // 46 + L_NUM2PIC, // 47 + L_NUM3PIC, // 48 + L_NUM4PIC, // 49 + L_NUM5PIC, // 50 + L_NUM6PIC, // 51 + L_NUM7PIC, // 52 + L_NUM8PIC, // 53 + L_NUM9PIC, // 54 + L_PERCENTPIC, // 55 + L_APIC, // 56 + L_BPIC, // 57 + L_CPIC, // 58 + L_DPIC, // 59 + L_EPIC, // 60 + L_FPIC, // 61 + L_GPIC, // 62 + L_HPIC, // 63 + L_IPIC, // 64 + L_JPIC, // 65 + L_KPIC, // 66 + L_LPIC, // 67 + L_MPIC, // 68 + L_NPIC, // 69 + L_OPIC, // 70 + L_PPIC, // 71 + L_QPIC, // 72 + L_RPIC, // 73 + L_SPIC, // 74 + L_TPIC, // 75 + L_UPIC, // 76 + L_VPIC, // 77 + L_WPIC, // 78 + L_XPIC, // 79 + L_YPIC, // 80 + L_ZPIC, // 81 + L_EXPOINTPIC, // 82 + L_APOSTROPHEPIC, // 83 + L_GUY2PIC, // 84 + L_BJWINSPIC, // 85 + STATUSBARPIC, // 86 + TITLEPIC, // 87 + PG13PIC, // 88 + CREDITSPIC, // 89 + HIGHSCORESPIC, // 90 + // Lump Start + KNIFEPIC, // 91 + GUNPIC, // 92 + MACHINEGUNPIC, // 93 + GATLINGGUNPIC, // 94 + NOKEYPIC, // 95 + GOLDKEYPIC, // 96 + SILVERKEYPIC, // 97 + N_BLANKPIC, // 98 + N_0PIC, // 99 + N_1PIC, // 100 + N_2PIC, // 101 + N_3PIC, // 102 + N_4PIC, // 103 + N_5PIC, // 104 + N_6PIC, // 105 + N_7PIC, // 106 + N_8PIC, // 107 + N_9PIC, // 108 + FACE1APIC, // 109 + FACE1BPIC, // 110 + FACE1CPIC, // 111 + FACE2APIC, // 112 + FACE2BPIC, // 113 + FACE2CPIC, // 114 + FACE3APIC, // 115 + FACE3BPIC, // 116 + FACE3CPIC, // 117 + FACE4APIC, // 118 + FACE4BPIC, // 119 + FACE4CPIC, // 120 + FACE5APIC, // 121 + FACE5BPIC, // 122 + FACE5CPIC, // 123 + FACE6APIC, // 124 + FACE6BPIC, // 125 + FACE6CPIC, // 126 + FACE7APIC, // 127 + FACE7BPIC, // 128 + FACE7CPIC, // 129 + FACE8APIC, // 130 + GOTGATLINGPIC, // 131 + MUTANTBJPIC, // 132 + PAUSEDPIC, // 133 + GETPSYCHEDPIC, // 134 + + + + ORDERSCREEN=136, + ERRORSCREEN, // 137 + T_HELPART, // 138 + T_DEMO0, // 139 + T_DEMO1, // 140 + T_DEMO2, // 141 + T_DEMO3, // 142 + T_ENDART1, // 143 + T_ENDART2, // 144 + T_ENDART3, // 145 + T_ENDART4, // 146 + T_ENDART5, // 147 + T_ENDART6, // 148 + ENUMEND +} graphicnums; + +// +// Data LUMPs +// +#define README_LUMP_START 3 +#define README_LUMP_END 9 + +#define CONTROLS_LUMP_START 10 +#define CONTROLS_LUMP_END 42 + +#define LEVELEND_LUMP_START 43 +#define LEVELEND_LUMP_END 85 + +#define LATCHPICS_LUMP_START 91 +#define LATCHPICS_LUMP_END 134 + + +// +// Amount of each data item +// +#define NUMCHUNKS 149 +#define NUMFONT 2 +#define NUMFONTM 0 +#define NUMPICS 132 +#define NUMPICM 0 +#define NUMSPRITES 0 +#define NUMTILE8 72 +#define NUMTILE8M 0 +#define NUMTILE16 0 +#define NUMTILE16M 0 +#define NUMTILE32 0 +#define NUMTILE32M 0 +#define NUMEXTERNS 13 +// +// File offsets for data items +// +#define STRUCTPIC 0 + +#define STARTFONT 1 +#define STARTFONTM 3 +#define STARTPICS 3 +#define STARTPICM 135 +#define STARTSPRITES 135 +#define STARTTILE8 135 +#define STARTTILE8M 136 +#define STARTTILE16 136 +#define STARTTILE16M 136 +#define STARTTILE32 136 +#define STARTTILE32M 136 +#define STARTEXTERNS 136 + +// +// Thank you for using IGRAB! +// -- cgit v1.2.3