From 681cedb4d8e55647fd3a125cdd2966c7d2ccd200 Mon Sep 17 00:00:00 2001 From: Rafaël Carré Date: Tue, 18 May 2010 14:14:53 +0000 Subject: Build overlay plugins for all targets with PLUGIN_BUFFER <= 0x10000 bytes Bring Clipv1 & m200v4 plugin buffer down to this limit zxbox, chessbox and rockboy build on the clip rockboy doesn't build on m200v4 due to not enough buttons to make a keymap Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/rockboy.c | 3 --- 1 file changed, 3 deletions(-) (limited to 'apps/plugins/rockboy.c') diff --git a/apps/plugins/rockboy.c b/apps/plugins/rockboy.c index 5d67ed0840..bd72dea1f8 100644 --- a/apps/plugins/rockboy.c +++ b/apps/plugins/rockboy.c @@ -22,8 +22,6 @@ ****************************************************************************/ #include "plugin.h" -#if MEM <= 8 && !defined(SIMULATOR) - #include "lib/overlay.h" PLUGIN_HEADER @@ -33,4 +31,3 @@ enum plugin_status plugin_start(const void* parameter) { return run_overlay(parameter, VIEWERS_DIR "/rockboy.ovl", "RockBoy"); } -#endif -- cgit v1.2.3