From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/wceinf.pl | 65 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 apps/plugins/puzzles/wceinf.pl (limited to 'apps/plugins/puzzles/wceinf.pl') diff --git a/apps/plugins/puzzles/wceinf.pl b/apps/plugins/puzzles/wceinf.pl new file mode 100644 index 0000000000..4756f3c2b8 --- /dev/null +++ b/apps/plugins/puzzles/wceinf.pl @@ -0,0 +1,65 @@ +#!/usr/bin/perl + +# Perl script to generate a .INF file for building a Pocket PC .CAB +# archive of Puzzles. This has to be scripted so that it can read +# gamedesc.txt and automatically adjust to the current available +# set of puzzles. + +# Usage: +# +# $ ./wceinf.pl gamedesc.txt > puzzles.inf + +$desc = shift @ARGV; +open DESC, "<", $desc; +while () { + chomp; + @_ = split /:/; + push @exes, $_[1]; + $names{$_[1]} = $_[2]; +} +close DESC; + +print '[Version]'."\n"; +print 'Signature = "$Windows NT$" ; required as-is'."\n"; +print 'Provider = "Simon Tatham" ; full app name will be " "'."\n"; +print 'CESignature = "$Windows CE$" ; required as-is'."\n"; +print ''."\n"; +print '[CEStrings]'."\n"; +print 'AppName = "Puzzle Collection" ; full app name will be " "'."\n"; +print 'InstallDir = %CE8%\%AppName% ; "\Program Files\Games\Puzzle Collection" (default install directory)'."\n"; +print ''."\n"; +print '[CEDevice.x86]'."\n"; +print 'ProcessorType = 686'."\n"; +print ''."\n"; +print '[CEDevice.ARM]'."\n"; +print 'ProcessorType = 2577'."\n"; +print ''."\n"; +print '[SourceDisksNames.x86] ; CPU-dependent files'."\n"; +print '2 = ,"x86 Files",,.'."\n"; +print ''."\n"; +print '[SourceDisksNames.ARMV4] ; CPU-dependent files'."\n"; +print '2 = ,"ARM Files",,.'."\n"; +print ''."\n"; +print '[SourceDisksFiles]'."\n"; +for $exe (@exes) { + print $exe.' = 2'."\n"; +} +print ''."\n"; +print '[DefaultInstall]'."\n"; +print 'CopyFiles = PuzzleFiles'."\n"; +print 'CEShortcuts = Links'."\n"; +print ''."\n"; +print '[DestinationDirs]'."\n"; +print 'PuzzleFiles = 0, %InstallDir%'."\n"; +print 'Links = 0, %CE14%\Puzzles'."\n"; +print ''."\n"; +print ';File copy list.'."\n"; +print '[PuzzleFiles]'."\n"; +for $exe (@exes) { + print $exe."\n"; +} +print ''."\n"; +print '[Links]'."\n"; +for $exe (@exes) { + print '"'.$names{$exe}.'",0,'.$exe."\n"; +} -- cgit v1.2.3