From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/tdq.c | 88 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 apps/plugins/puzzles/tdq.c (limited to 'apps/plugins/puzzles/tdq.c') diff --git a/apps/plugins/puzzles/tdq.c b/apps/plugins/puzzles/tdq.c new file mode 100644 index 0000000000..43c9c35de5 --- /dev/null +++ b/apps/plugins/puzzles/tdq.c @@ -0,0 +1,88 @@ +/* + * tdq.c: implement a 'to-do queue', a simple de-duplicating to-do + * list mechanism. + */ + +#include "rbassert.h" + +#include "puzzles.h" + +/* + * Implementation: a tdq consists of a circular buffer of size n + * storing the integers currently in the queue, plus an array of n + * booleans indicating whether each integer is already there. + * + * Using a circular buffer of size n to store between 0 and n items + * inclusive has an obvious failure mode: if the input and output + * pointers are the same, how do you know whether that means the + * buffer is full or empty? + * + * In this application we have a simple way to tell: in the former + * case, the flags array is all 1s, and in the latter case it's all + * 0s. So we could spot that case and check, say, flags[0]. + * + * However, it's even easier to simply determine whether the queue is + * non-empty by testing flags[buffer[op]] - that way we don't even + * _have_ to compare ip against op. + */ + +struct tdq { + int n; + int *queue; + int ip, op; /* in pointer, out pointer */ + char *flags; +}; + +tdq *tdq_new(int n) +{ + int i; + tdq *tdq = snew(struct tdq); + tdq->queue = snewn(n, int); + tdq->flags = snewn(n, char); + for (i = 0; i < n; i++) { + tdq->queue[i] = 0; + tdq->flags[i] = 0; + } + tdq->n = n; + tdq->ip = tdq->op = 0; + return tdq; +} + +void tdq_free(tdq *tdq) +{ + sfree(tdq->queue); + sfree(tdq->flags); + sfree(tdq); +} + +void tdq_add(tdq *tdq, int k) +{ + assert((unsigned)k < (unsigned)tdq->n); + if (!tdq->flags[k]) { + tdq->queue[tdq->ip] = k; + tdq->flags[k] = 1; + if (++tdq->ip == tdq->n) + tdq->ip = 0; + } +} + +int tdq_remove(tdq *tdq) +{ + int ret = tdq->queue[tdq->op]; + + if (!tdq->flags[ret]) + return -1; + + tdq->flags[ret] = 0; + if (++tdq->op == tdq->n) + tdq->op = 0; + + return ret; +} + +void tdq_fill(tdq *tdq) +{ + int i; + for (i = 0; i < tdq->n; i++) + tdq_add(tdq, i); +} -- cgit v1.2.3