From 881746789a489fad85aae8317555f73dbe261556 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 29 Apr 2017 18:21:56 -0400 Subject: puzzles: refactor and resync with upstream This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804 --- apps/plugins/puzzles/src/netslide.html | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 apps/plugins/puzzles/src/netslide.html (limited to 'apps/plugins/puzzles/src/netslide.html') diff --git a/apps/plugins/puzzles/src/netslide.html b/apps/plugins/puzzles/src/netslide.html new file mode 100644 index 0000000000..b63223745f --- /dev/null +++ b/apps/plugins/puzzles/src/netslide.html @@ -0,0 +1,30 @@ + + + + +Netslide + + + + + + + +

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Chapter 9: Netslide

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+This game combines the grid generation of Net (see chapter 3) with the movement of Sixteen (see chapter 6): you have a Net grid, but instead of rotating tiles back into place you have to slide them into place by moving a whole row at a time. +

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+As in Sixteen, control is with the mouse or cursor keys. See section 6.1. +

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+The available game parameters have similar meanings to those in Net (see section 3.2) and Sixteen (see section 6.2). +

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+Netslide was contributed to this collection by Richard Boulton. +

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