From ef1306764e6443d67612542654f252b376c5993e Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Mon, 23 Oct 2017 17:19:29 -0400 Subject: puzzles: resync with upstream There have been some improvements with regard to small screen sizes, which will be nice to have. Change-Id: I30c740514156258d2818fde325c1a751500f7611 --- apps/plugins/puzzles/src/netslide.c | 37 +++++++++++++++---------------------- 1 file changed, 15 insertions(+), 22 deletions(-) (limited to 'apps/plugins/puzzles/src/netslide.c') diff --git a/apps/plugins/puzzles/src/netslide.c b/apps/plugins/puzzles/src/netslide.c index bb9b0999ea..d4d9856295 100644 --- a/apps/plugins/puzzles/src/netslide.c +++ b/apps/plugins/puzzles/src/netslide.c @@ -265,36 +265,29 @@ static config_item *game_configure(const game_params *params) ret[0].name = "Width"; ret[0].type = C_STRING; sprintf(buf, "%d", params->width); - ret[0].sval = dupstr(buf); - ret[0].ival = 0; + ret[0].u.string.sval = dupstr(buf); ret[1].name = "Height"; ret[1].type = C_STRING; sprintf(buf, "%d", params->height); - ret[1].sval = dupstr(buf); - ret[1].ival = 0; + ret[1].u.string.sval = dupstr(buf); ret[2].name = "Walls wrap around"; ret[2].type = C_BOOLEAN; - ret[2].sval = NULL; - ret[2].ival = params->wrapping; + ret[2].u.boolean.bval = params->wrapping; ret[3].name = "Barrier probability"; ret[3].type = C_STRING; ftoa(buf, params->barrier_probability); - ret[3].sval = dupstr(buf); - ret[3].ival = 0; + ret[3].u.string.sval = dupstr(buf); ret[4].name = "Number of shuffling moves"; ret[4].type = C_STRING; sprintf(buf, "%d", params->movetarget); - ret[4].sval = dupstr(buf); - ret[4].ival = 0; + ret[4].u.string.sval = dupstr(buf); ret[5].name = NULL; ret[5].type = C_END; - ret[5].sval = NULL; - ret[5].ival = 0; return ret; } @@ -303,16 +296,16 @@ static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); - ret->width = atoi(cfg[0].sval); - ret->height = atoi(cfg[1].sval); - ret->wrapping = cfg[2].ival; - ret->barrier_probability = (float)atof(cfg[3].sval); - ret->movetarget = atoi(cfg[4].sval); + ret->width = atoi(cfg[0].u.string.sval); + ret->height = atoi(cfg[1].u.string.sval); + ret->wrapping = cfg[2].u.boolean.bval; + ret->barrier_probability = (float)atof(cfg[3].u.string.sval); + ret->movetarget = atoi(cfg[4].u.string.sval); return ret; } -static char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, int full) { if (params->width <= 1 || params->height <= 1) return "Width and height must both be greater than one"; @@ -701,7 +694,7 @@ static char *new_game_desc(const game_params *params, random_state *rs, return desc; } -static char *validate_desc(const game_params *params, const char *desc) +static const char *validate_desc(const game_params *params, const char *desc) { int w = params->width, h = params->height; int i; @@ -891,7 +884,7 @@ static void free_game(game_state *state) } static char *solve_game(const game_state *state, const game_state *currstate, - const char *aux, char **error) + const char *aux, const char **error) { if (!aux) { *error = "Solution not known for this puzzle"; @@ -1084,7 +1077,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, } ui->cur_visible = 1; - return ""; + return UI_UPDATE; } if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { @@ -1098,7 +1091,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, } else { /* 'click' when cursor is invisible just makes cursor visible. */ ui->cur_visible = 1; - return ""; + return UI_UPDATE; } } else return NULL; -- cgit v1.2.3