From ef1306764e6443d67612542654f252b376c5993e Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Mon, 23 Oct 2017 17:19:29 -0400 Subject: puzzles: resync with upstream There have been some improvements with regard to small screen sizes, which will be nice to have. Change-Id: I30c740514156258d2818fde325c1a751500f7611 --- apps/plugins/puzzles/src/net.c | 37 +++++++++++++++---------------------- 1 file changed, 15 insertions(+), 22 deletions(-) (limited to 'apps/plugins/puzzles/src/net.c') diff --git a/apps/plugins/puzzles/src/net.c b/apps/plugins/puzzles/src/net.c index 0b3b82446d..ab2425e4e7 100644 --- a/apps/plugins/puzzles/src/net.c +++ b/apps/plugins/puzzles/src/net.c @@ -270,35 +270,28 @@ static config_item *game_configure(const game_params *params) ret[0].name = "Width"; ret[0].type = C_STRING; sprintf(buf, "%d", params->width); - ret[0].sval = dupstr(buf); - ret[0].ival = 0; + ret[0].u.string.sval = dupstr(buf); ret[1].name = "Height"; ret[1].type = C_STRING; sprintf(buf, "%d", params->height); - ret[1].sval = dupstr(buf); - ret[1].ival = 0; + ret[1].u.string.sval = dupstr(buf); ret[2].name = "Walls wrap around"; ret[2].type = C_BOOLEAN; - ret[2].sval = NULL; - ret[2].ival = params->wrapping; + ret[2].u.boolean.bval = params->wrapping; ret[3].name = "Barrier probability"; ret[3].type = C_STRING; ftoa(buf, params->barrier_probability); - ret[3].sval = dupstr(buf); - ret[3].ival = 0; + ret[3].u.string.sval = dupstr(buf); ret[4].name = "Ensure unique solution"; ret[4].type = C_BOOLEAN; - ret[4].sval = NULL; - ret[4].ival = params->unique; + ret[4].u.boolean.bval = params->unique; ret[5].name = NULL; ret[5].type = C_END; - ret[5].sval = NULL; - ret[5].ival = 0; return ret; } @@ -307,16 +300,16 @@ static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); - ret->width = atoi(cfg[0].sval); - ret->height = atoi(cfg[1].sval); - ret->wrapping = cfg[2].ival; - ret->barrier_probability = (float)atof(cfg[3].sval); - ret->unique = cfg[4].ival; + ret->width = atoi(cfg[0].u.string.sval); + ret->height = atoi(cfg[1].u.string.sval); + ret->wrapping = cfg[2].u.boolean.bval; + ret->barrier_probability = (float)atof(cfg[3].u.string.sval); + ret->unique = cfg[4].u.boolean.bval; return ret; } -static char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, int full) { if (params->width <= 0 || params->height <= 0) return "Width and height must both be greater than zero"; @@ -1601,7 +1594,7 @@ static char *new_game_desc(const game_params *params, random_state *rs, return desc; } -static char *validate_desc(const game_params *params, const char *desc) +static const char *validate_desc(const game_params *params, const char *desc) { int w = params->width, h = params->height; int i; @@ -1752,7 +1745,7 @@ static void free_game(game_state *state) } static char *solve_game(const game_state *state, const game_state *currstate, - const char *aux, char **error) + const char *aux, const char **error) { unsigned char *tiles; char *ret; @@ -2099,7 +2092,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (ui->cur_visible) { ui->cur_visible = FALSE; - nullret = ""; + nullret = UI_UPDATE; } /* @@ -2339,7 +2332,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, OFFSET(ui->cur_x, ui->cur_y, ui->cur_x, ui->cur_y, dir, state); ui->cur_visible = TRUE; } - return ""; + return UI_UPDATE; } else { return NULL; } -- cgit v1.2.3