From 881746789a489fad85aae8317555f73dbe261556 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 29 Apr 2017 18:21:56 -0400 Subject: puzzles: refactor and resync with upstream This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804 --- apps/plugins/puzzles/src/html/net.html | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 apps/plugins/puzzles/src/html/net.html (limited to 'apps/plugins/puzzles/src/html/net.html') diff --git a/apps/plugins/puzzles/src/html/net.html b/apps/plugins/puzzles/src/html/net.html new file mode 100644 index 0000000000..08bffbac3e --- /dev/null +++ b/apps/plugins/puzzles/src/html/net.html @@ -0,0 +1,17 @@ +Net +

+Rotate the grid squares so that they all join up into a single +connected network with no loops. +

+Left-click in a square to rotate it anticlockwise. Right-click to +rotate it clockwise. Middle-click, or shift-left-click if you have +no middle mouse button, to lock a square once you think it is +correct (so you don't accidentally rotate it again); do the same +again to unlock it if you change your mind. +

+Squares connected to the middle square are lit up. Aim to light up +every square in the grid (not just the endpoint blobs). +

+When this gets too easy, select a 'wrapping' variant from the Type +menu to enable grid lines to run off one edge of the playing area +and come back on the opposite edge! -- cgit v1.2.3