From 881746789a489fad85aae8317555f73dbe261556 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 29 Apr 2017 18:21:56 -0400 Subject: puzzles: refactor and resync with upstream This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804 --- apps/plugins/puzzles/src/html/mines.html | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 apps/plugins/puzzles/src/html/mines.html (limited to 'apps/plugins/puzzles/src/html/mines.html') diff --git a/apps/plugins/puzzles/src/html/mines.html b/apps/plugins/puzzles/src/html/mines.html new file mode 100644 index 0000000000..d17d6ffa80 --- /dev/null +++ b/apps/plugins/puzzles/src/html/mines.html @@ -0,0 +1,18 @@ +Mines +

+Try to expose every square in the grid that is not one of the hidden +mines, without opening any square that is a mine. +

+Click in a square to open it. Every opened square are marked with +the number of mines in the surrounding 8 squares, if there are any; +if not, all the surrounding squares are automatically opened. +

+Right-click in a square to mark it with a flag if you think it is a +mine. If a numbered square has exactly the right number of flags +around it, you can click in it to open all the squares around it +that are not flagged. +

+The first square you open is guaranteed to be safe, and (by default) +you are guaranteed to be able to solve the whole grid by deduction +rather than guesswork. (Deductions may require you to think about +the total number of mines.) -- cgit v1.2.3