From ef1306764e6443d67612542654f252b376c5993e Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Mon, 23 Oct 2017 17:19:29 -0400 Subject: puzzles: resync with upstream There have been some improvements with regard to small screen sizes, which will be nice to have. Change-Id: I30c740514156258d2818fde325c1a751500f7611 --- apps/plugins/puzzles/src/flip.c | 28 ++++++++++++---------------- 1 file changed, 12 insertions(+), 16 deletions(-) (limited to 'apps/plugins/puzzles/src/flip.c') diff --git a/apps/plugins/puzzles/src/flip.c b/apps/plugins/puzzles/src/flip.c index c7126fb7d9..9e5716a118 100644 --- a/apps/plugins/puzzles/src/flip.c +++ b/apps/plugins/puzzles/src/flip.c @@ -149,24 +149,20 @@ static config_item *game_configure(const game_params *params) ret[0].name = "Width"; ret[0].type = C_STRING; sprintf(buf, "%d", params->w); - ret[0].sval = dupstr(buf); - ret[0].ival = 0; + ret[0].u.string.sval = dupstr(buf); ret[1].name = "Height"; ret[1].type = C_STRING; sprintf(buf, "%d", params->h); - ret[1].sval = dupstr(buf); - ret[1].ival = 0; + ret[1].u.string.sval = dupstr(buf); ret[2].name = "Shape type"; ret[2].type = C_CHOICES; - ret[2].sval = ":Crosses:Random"; - ret[2].ival = params->matrix_type; + ret[2].u.choices.choicenames = ":Crosses:Random"; + ret[2].u.choices.selected = params->matrix_type; ret[3].name = NULL; ret[3].type = C_END; - ret[3].sval = NULL; - ret[3].ival = 0; return ret; } @@ -175,14 +171,14 @@ static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); - ret->w = atoi(cfg[0].sval); - ret->h = atoi(cfg[1].sval); - ret->matrix_type = cfg[2].ival; + ret->w = atoi(cfg[0].u.string.sval); + ret->h = atoi(cfg[1].u.string.sval); + ret->matrix_type = cfg[2].u.choices.selected; return ret; } -static char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, int full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -596,7 +592,7 @@ static char *new_game_desc(const game_params *params, random_state *rs, return ret; } -static char *validate_desc(const game_params *params, const char *desc) +static const char *validate_desc(const game_params *params, const char *desc) { int w = params->w, h = params->h, wh = w * h; int mlen = (wh*wh+3)/4, glen = (wh+3)/4; @@ -673,7 +669,7 @@ static void rowxor(unsigned char *row1, unsigned char *row2, int len) } static char *solve_game(const game_state *state, const game_state *currstate, - const char *aux, char **error) + const char *aux, const char **error) { int w = state->w, h = state->h, wh = w * h; unsigned char *equations, *solution, *shortest; @@ -951,7 +947,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, tx = ui->cx; ty = ui->cy; ui->cdraw = 1; } - nullret = ""; + nullret = UI_UPDATE; if (tx >= 0 && tx < w && ty >= 0 && ty < h) { /* @@ -985,7 +981,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->cx = min(max(ui->cx, 0), state->w - 1); ui->cy = min(max(ui->cy, 0), state->h - 1); ui->cdraw = 1; - nullret = ""; + nullret = UI_UPDATE; } return nullret; -- cgit v1.2.3