From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/solo.R | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 apps/plugins/puzzles/solo.R (limited to 'apps/plugins/puzzles/solo.R') diff --git a/apps/plugins/puzzles/solo.R b/apps/plugins/puzzles/solo.R new file mode 100644 index 0000000000..081a76147e --- /dev/null +++ b/apps/plugins/puzzles/solo.R @@ -0,0 +1,24 @@ +# -*- makefile -*- + +SOLO_EXTRA = divvy dsf + +solo : [X] GTK COMMON solo SOLO_EXTRA solo-icon|no-icon + +solo : [G] WINDOWS COMMON solo SOLO_EXTRA solo.res|noicon.res + +solosolver : [U] solo[STANDALONE_SOLVER] SOLO_EXTRA STANDALONE +solosolver : [C] solo[STANDALONE_SOLVER] SOLO_EXTRA STANDALONE + +ALL += solo[COMBINED] SOLO_EXTRA + +!begin am gtk +GAMES += solo +!end + +!begin >list.c + A(solo) \ +!end + +!begin >gamedesc.txt +solo:solo.exe:Solo:Number placement puzzle:Fill in the grid so that each row, column and square block contains one of every digit. +!end -- cgit v1.2.3