From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/resource.h | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 apps/plugins/puzzles/resource.h (limited to 'apps/plugins/puzzles/resource.h') diff --git a/apps/plugins/puzzles/resource.h b/apps/plugins/puzzles/resource.h new file mode 100644 index 0000000000..f0bfa16d6d --- /dev/null +++ b/apps/plugins/puzzles/resource.h @@ -0,0 +1,20 @@ + +#define IDR_MENUBAR1 101 + +#define ID_GAME 40005 +#define ID_TYPE 40006 + +#define IDS_CAP_GAME 40105 +#define IDS_CAP_TYPE 40106 + +#define IDD_ABOUT 2000 +#define IDC_ABOUT_CAPTION 2001 +#define IDC_ABOUT_LINE 2002 +#define IDC_ABOUT_GAME 2003 +#define IDC_ABOUT_VERSION 2004 + +#define IDD_CONFIG 2100 +#define IDC_CONFIG_CAPTION 2101 +#define IDC_CONFIG_LINE 2102 + +#define IDR_PADTOOLBAR 4000 -- cgit v1.2.3