From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/map.R | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 apps/plugins/puzzles/map.R (limited to 'apps/plugins/puzzles/map.R') diff --git a/apps/plugins/puzzles/map.R b/apps/plugins/puzzles/map.R new file mode 100644 index 0000000000..1e702aa19d --- /dev/null +++ b/apps/plugins/puzzles/map.R @@ -0,0 +1,24 @@ +# -*- makefile -*- + +MAP_EXTRA = dsf + +map : [X] GTK COMMON map MAP_EXTRA map-icon|no-icon + +map : [G] WINDOWS COMMON map MAP_EXTRA map.res|noicon.res + +mapsolver : [U] map[STANDALONE_SOLVER] MAP_EXTRA STANDALONE m.lib +mapsolver : [C] map[STANDALONE_SOLVER] MAP_EXTRA STANDALONE + +ALL += map[COMBINED] MAP_EXTRA + +!begin am gtk +GAMES += map +!end + +!begin >list.c + A(map) \ +!end + +!begin >gamedesc.txt +map:map.exe:Map:Map-colouring puzzle:Colour the map so that adjacent regions are never the same colour. +!end -- cgit v1.2.3