From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/list.c | 55 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 apps/plugins/puzzles/list.c (limited to 'apps/plugins/puzzles/list.c') diff --git a/apps/plugins/puzzles/list.c b/apps/plugins/puzzles/list.c new file mode 100644 index 0000000000..ec019c31b2 --- /dev/null +++ b/apps/plugins/puzzles/list.c @@ -0,0 +1,55 @@ +/* + * list.c: List of pointers to puzzle structures, for monolithic + * platforms. + * + * This file is automatically generated by mkfiles.pl. Do not edit + * it directly, or the changes will be lost next time mkfiles.pl runs. + * Instead, edit Recipe and/or its *.R subfiles. + */ +#include "puzzles.h" +#define GAMELIST(A) \ + A(blackbox) \ + A(bridges) \ + A(cube) \ + A(dominosa) \ + A(fifteen) \ + A(filling) \ + A(flip) \ + A(flood) \ + A(galaxies) \ + A(guess) \ + A(inertia) \ + A(keen) \ + A(lightup) \ + A(loopy) \ + A(magnets) \ + A(map) \ + A(mines) \ + A(net) \ + A(netslide) \ + A(palisade) \ + A(pattern) \ + A(pearl) \ + A(pegs) \ + A(range) \ + A(rect) \ + A(samegame) \ + A(signpost) \ + A(singles) \ + A(sixteen) \ + A(slant) \ + A(solo) \ + A(tents) \ + A(towers) \ + A(tracks) \ + A(twiddle) \ + A(undead) \ + A(unequal) \ + A(unruly) \ + A(untangle) \ + +#define DECL(x) extern const game x; +#define REF(x) &x, +GAMELIST(DECL) +const game *gamelist[] = { GAMELIST(REF) }; +const int gamecount = lenof(gamelist); -- cgit v1.2.3