From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/icons/lightup.sav | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 apps/plugins/puzzles/icons/lightup.sav (limited to 'apps/plugins/puzzles/icons/lightup.sav') diff --git a/apps/plugins/puzzles/icons/lightup.sav b/apps/plugins/puzzles/icons/lightup.sav new file mode 100644 index 0000000000..21b59bdec4 --- /dev/null +++ b/apps/plugins/puzzles/icons/lightup.sav @@ -0,0 +1,24 @@ +SAVEFILE:41:Simon Tatham's Portable Puzzle Collection +VERSION :1:1 +GAME :8:Light Up +PARAMS :10:7x7b20s4d1 +CPARAMS :10:7x7b25s4d1 +SEED :15:538922615851330 +DESC :25:b3gB0c0dBaBaBa1aBd1c01g0b +NSTATES :2:16 +STATEPOS:2:16 +MOVE :4:L1,0 +MOVE :4:L2,1 +MOVE :4:L3,0 +MOVE :4:L0,3 +MOVE :4:L6,1 +MOVE :4:L3,4 +MOVE :4:I6,5 +MOVE :4:I1,5 +MOVE :4:I2,6 +MOVE :4:I3,6 +MOVE :4:I4,5 +MOVE :4:I5,6 +MOVE :4:L5,5 +MOVE :4:I6,4 +MOVE :4:I4,2 -- cgit v1.2.3