From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/icons/guess.sav | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 apps/plugins/puzzles/icons/guess.sav (limited to 'apps/plugins/puzzles/icons/guess.sav') diff --git a/apps/plugins/puzzles/icons/guess.sav b/apps/plugins/puzzles/icons/guess.sav new file mode 100644 index 0000000000..69852bf769 --- /dev/null +++ b/apps/plugins/puzzles/icons/guess.sav @@ -0,0 +1,15 @@ +SAVEFILE:41:Simon Tatham's Portable Puzzle Collection +VERSION :1:1 +GAME :5:Guess +PARAMS :9:c6p4g10Bm +CPARAMS :9:c6p4g10Bm +SEED :15:313100730915729 +DESC :8:b5f3faed +UI :7:0,0,0,0 +NSTATES :1:6 +STATEPOS:1:6 +MOVE :8:G1,1,2,2 +MOVE :8:G4,3,1,1 +MOVE :8:G5,5,1,1 +MOVE :8:G4,2,1,6 +MOVE :8:G2,3,1,6 -- cgit v1.2.3