From 881746789a489fad85aae8317555f73dbe261556 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 29 Apr 2017 18:21:56 -0400 Subject: puzzles: refactor and resync with upstream This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804 --- apps/plugins/puzzles/html/mines.html | 18 ------------------ 1 file changed, 18 deletions(-) delete mode 100644 apps/plugins/puzzles/html/mines.html (limited to 'apps/plugins/puzzles/html/mines.html') diff --git a/apps/plugins/puzzles/html/mines.html b/apps/plugins/puzzles/html/mines.html deleted file mode 100644 index d17d6ffa80..0000000000 --- a/apps/plugins/puzzles/html/mines.html +++ /dev/null @@ -1,18 +0,0 @@ -Mines -

-Try to expose every square in the grid that is not one of the hidden -mines, without opening any square that is a mine. -

-Click in a square to open it. Every opened square are marked with -the number of mines in the surrounding 8 squares, if there are any; -if not, all the surrounding squares are automatically opened. -

-Right-click in a square to mark it with a flag if you think it is a -mine. If a numbered square has exactly the right number of flags -around it, you can click in it to open all the squares around it -that are not flagged. -

-The first square you open is guaranteed to be safe, and (by default) -you are guaranteed to be able to solve the whole grid by deduction -rather than guesswork. (Deductions may require you to think about -the total number of mines.) -- cgit v1.2.3