From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/html/loopy.html | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 apps/plugins/puzzles/html/loopy.html (limited to 'apps/plugins/puzzles/html/loopy.html') diff --git a/apps/plugins/puzzles/html/loopy.html b/apps/plugins/puzzles/html/loopy.html new file mode 100644 index 0000000000..96f3a9d908 --- /dev/null +++ b/apps/plugins/puzzles/html/loopy.html @@ -0,0 +1,13 @@ +Loopy +

+Form a single closed loop out of the grid edges, in such a way that +every numbered square has exactly that many of its edges included in +the loop. +

+Click on a grid edge to mark it as part of the loop (black), and +again to return to marking it as undecided (yellow). Right-click on +a grid edge to mark it as definitely not part of the loop (faint +grey), and again to mark it as undecided again. +

+When you have mastered the square grid, look in the Type menu for +many other types of tiling! -- cgit v1.2.3