From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/html/guess.html | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 apps/plugins/puzzles/html/guess.html (limited to 'apps/plugins/puzzles/html/guess.html') diff --git a/apps/plugins/puzzles/html/guess.html b/apps/plugins/puzzles/html/guess.html new file mode 100644 index 0000000000..1e4fc1ed04 --- /dev/null +++ b/apps/plugins/puzzles/html/guess.html @@ -0,0 +1,12 @@ +Guess +

+Try to guess the hidden combination of colours. You will be given +limited information about each guess you make, enabling you to +refine the next guess. +

+Drag from the colours on the left into the topmost unfilled row to +make a guess; then click on the small circles to submit that guess. +The small circles give you your feedback: black pegs indicate how +many of the colours you guessed were the right colour in the right +place, and white pegs indicate how many of the rest were the right +colours but in the wrong place. -- cgit v1.2.3