From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/html/filling.html | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 apps/plugins/puzzles/html/filling.html (limited to 'apps/plugins/puzzles/html/filling.html') diff --git a/apps/plugins/puzzles/html/filling.html b/apps/plugins/puzzles/html/filling.html new file mode 100644 index 0000000000..70ce16d4a9 --- /dev/null +++ b/apps/plugins/puzzles/html/filling.html @@ -0,0 +1,12 @@ +Filling +

+Write a number in every blank square of the grid. When the grid is +full, every orthogonally connected group of identical numbers should +have an area equal to that number: so 1s always appear alone, 2s in +pairs, and so on. +

+To place a number, click the mouse in a blank square to select it, +then type the number you want on the keyboard. You can also drag to +select multiple squares, and then type a number to place it in all +of them. To erase numbers, select one or more squares in the same +way and then press Backspace. -- cgit v1.2.3