From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/Recipe | 157 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 157 insertions(+) create mode 100644 apps/plugins/puzzles/Recipe (limited to 'apps/plugins/puzzles/Recipe') diff --git a/apps/plugins/puzzles/Recipe b/apps/plugins/puzzles/Recipe new file mode 100644 index 0000000000..ba8317f51a --- /dev/null +++ b/apps/plugins/puzzles/Recipe @@ -0,0 +1,157 @@ +# -*- makefile -*- +# +# This file describes which puzzle binaries are made up from which +# object and resource files. It is processed into the various +# Makefiles by means of a Perl script. Makefile changes should +# really be made by editing this file and/or the Perl script, not +# by editing the actual Makefiles. + +!name puzzles + +!makefile gtk Makefile.gtk +!makefile am Makefile.am +!makefile vc Makefile.vc +!makefile wce Makefile.wce +!makefile cygwin Makefile.cyg +!makefile osx Makefile.osx +!makefile gnustep Makefile.gnustep +!makefile nestedvm Makefile.nestedvm +!makefile emcc Makefile.emcc + +!srcdir icons/ + +WINDOWS_COMMON = printing + + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib +WINDOWS = windows WINDOWS_COMMON +COMMON = midend drawing misc malloc random version +GTK = gtk printing ps +# Objects needed for auxiliary command-line programs. +STANDALONE = nullfe random misc malloc + +ALL = list + +# First half of list.c. +!begin >list.c +/* + * list.c: List of pointers to puzzle structures, for monolithic + * platforms. + * + * This file is automatically generated by mkfiles.pl. Do not edit + * it directly, or the changes will be lost next time mkfiles.pl runs. + * Instead, edit Recipe and/or its *.R subfiles. + */ +#include "puzzles.h" +#define GAMELIST(A) \ +!end + +# Now each .R file adds part of the macro definition of GAMELIST to list.c. +!include *.R + +# Then we finish up list.c as follows: +!begin >list.c + +#define DECL(x) extern const game x; +#define REF(x) &x, +GAMELIST(DECL) +const game *gamelist[] = { GAMELIST(REF) }; +const int gamecount = lenof(gamelist); +!end + +# Unix standalone application for special-purpose obfuscation. +obfusc : [U] obfusc STANDALONE + +puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res + +# Mac OS X unified application containing all the puzzles. +Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL +# For OS X, we must create the online help and include it in the +# application bundle.) Also we add -DCOMBINED to the compiler flags +# so as to inform the code that we're building a single binary for +# all the puzzles. Then I've also got some code in here to build a +# distributable .dmg disk image. +!begin osx +Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html +Puzzles.app/Contents/Resources/Help/index.html: \ + Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but + cd Puzzles.app/Contents/Resources/Help; \ + halibut --html ../../../../osx-help.but ../../../../puzzles.but +Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources + mkdir -p Puzzles.app/Contents/Resources/Help + +release: Puzzles.dmg +Puzzles.dmg: Puzzles + rm -f raw.dmg + hdiutil create -megabytes 5 -layout NONE raw.dmg + hdid -nomount raw.dmg > devicename + newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename` + hdiutil eject `cat devicename` + hdid raw.dmg | cut -f1 -d' ' > devicename + cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection" + hdiutil eject `cat devicename` + rm -f Puzzles.dmg + hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg + rm -f raw.dmg devicename +!end + +!begin am +bin_PROGRAMS = $(GAMES) +!end +!begin am_begin +GAMES = +!end + +# make install for Unix. +!begin gtk +install: + for i in $(GAMES); do \ + $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \ + || exit 1; \ + done +!end +!begin nestedvm +.PRECIOUS: %.class +%.class: %.mips + java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \ + org.ibex.nestedvm.Compiler -outformat class -d . \ + PuzzleEngine $< + mv PuzzleEngine.class $@ + +org: + mkdir -p org/ibex/nestedvm/util + cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm + cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm + cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm + cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util + cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util + echo "Main-Class: PuzzleApplet" >applet.manifest + +PuzzleApplet.class: PuzzleApplet.java org + javac -source 1.3 -target 1.3 PuzzleApplet.java + +%.jar: %.class PuzzleApplet.class org + mv $< PuzzleEngine.class + jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org + echo '' >$*.html + mv PuzzleEngine.class $< +!end + +# A benchmarking and testing target for the GTK puzzles. +!begin gtk +test: benchmark.html benchmark.txt + +benchmark.html: benchmark.txt benchmark.pl + ./benchmark.pl benchmark.txt > $@ + +benchmark.txt: benchmark.sh $(GAMES) + ./benchmark.sh > $@ + +!end +!begin am +test: benchmark.html benchmark.txt + +benchmark.html: benchmark.txt benchmark.pl + ./benchmark.pl benchmark.txt > $@ + +benchmark.txt: benchmark.sh $(GAMES) + ./benchmark.sh > $@ +!end -- cgit v1.2.3