From a507bb283782ee3adb1fc9ba0c6f094108ef558c Mon Sep 17 00:00:00 2001 From: Sebastian Leonhardt Date: Mon, 20 Jul 2015 01:50:26 +0200 Subject: YH8xx,YH9xx: Keymap improvement The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1 --- apps/plugins/pacbox/pacbox.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'apps/plugins/pacbox/pacbox.c') diff --git a/apps/plugins/pacbox/pacbox.c b/apps/plugins/pacbox/pacbox.c index efba47b576..cc5b5ef76d 100644 --- a/apps/plugins/pacbox/pacbox.c +++ b/apps/plugins/pacbox/pacbox.c @@ -390,6 +390,9 @@ static int gameProc( void ) if ((status & PACMAN_MENU) == PACMAN_MENU #ifdef PACMAN_RC_MENU || status == PACMAN_RC_MENU +#endif +#ifdef PACMAN_MENU2 + || status == PACMAN_MENU2 #endif ) { bool menu_res; -- cgit v1.2.3