From 7c6bdd64935452464b21f99198896c34569105e5 Mon Sep 17 00:00:00 2001 From: Jens Arnold Date: Wed, 23 Jun 2004 22:15:50 +0000 Subject: Split grayscale library into several files to make up a real function library. Significantly decreases binary size for plugins using it. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4802 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/lib/gray_verline.c | 88 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 apps/plugins/lib/gray_verline.c (limited to 'apps/plugins/lib/gray_verline.c') diff --git a/apps/plugins/lib/gray_verline.c b/apps/plugins/lib/gray_verline.c new file mode 100644 index 0000000000..15910b41cf --- /dev/null +++ b/apps/plugins/lib/gray_verline.c @@ -0,0 +1,88 @@ +/*************************************************************************** +* __________ __ ___. +* Open \______ \ ____ ____ | | _\_ |__ _______ ___ +* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / +* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < +* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ +* \/ \/ \/ \/ \/ +* $Id$ +* +* Grayscale framework +* gray_verline() function +* +* This is a generic framework to use grayscale display within Rockbox +* plugins. It obviously does not work for the player. +* +* Copyright (C) 2004 Jens Arnold +* +* All files in this archive are subject to the GNU General Public License. +* See the file COPYING in the source tree root for full license agreement. +* +* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY +* KIND, either express or implied. +* +****************************************************************************/ + +#ifndef SIMULATOR /* not for simulator by now */ +#include "plugin.h" + +#ifdef HAVE_LCD_BITMAP /* and also not for the Player */ +#include "gray.h" + +/*--------------------------------------------------------------------------- + Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo + ---------------------------------------------------------------------------- + See gray_drawpixel() for details + This one uses the block drawing optimization, so it is rather fast. + */ +void gray_verline(int x, int y1, int y2) +{ + int shift, y, ny; + unsigned bits, mask_top, mask_bottom; + unsigned char *dst; + void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits); + + if ((unsigned) x >= (unsigned) _graybuf->width + || (unsigned) y1 >= (unsigned) _graybuf->height + || (unsigned) y2 >= (unsigned) _graybuf->height) + return; + + if (y1 > y2) + { + y = y1; + y1 = y2; + y2 = y; + } + y = y1; + ny = y2 - y1 + 1; + + dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3); + shift = y & 7; + ny += shift; + + mask_top = 0xFFu << (y & 7); + mask_bottom = ~(0xFEu << ((ny - 1) & 7)); + if (ny <= 8) + mask_bottom &= mask_top; + + blockfunc = _gray_blockfuncs[_graybuf->drawmode]; + bits = (_graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu; + + if (ny > 8) + { + blockfunc(dst, mask_top, bits); + dst += _graybuf->width; + + for (y = 8; y < ny - 8; y += 8) + { + blockfunc(dst, 0xFFu, bits); + dst += _graybuf->width; + } + } + + blockfunc(dst, mask_bottom, bits); +} + +#endif // #ifdef HAVE_LCD_BITMAP +#endif // #ifndef SIMULATOR + -- cgit v1.2.3