From 57f44a90c7abdafb59fcacbcae39f6277d280cf5 Mon Sep 17 00:00:00 2001 From: Karl Kurbjun Date: Tue, 1 Sep 2009 03:23:07 +0000 Subject: Invadrox: Add support for vertical strides git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22585 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/invadrox.c | 44 ++++++++++++++++++++++++++++++++++---------- 1 file changed, 34 insertions(+), 10 deletions(-) (limited to 'apps/plugins/invadrox.c') diff --git a/apps/plugins/invadrox.c b/apps/plugins/invadrox.c index 6a8a37af47..fa1432e3f3 100644 --- a/apps/plugins/invadrox.c +++ b/apps/plugins/invadrox.c @@ -635,10 +635,17 @@ bool aliens_down, aliens_right, hit_left_border, hit_right_border; /* No standard get_pixel function yet, use this hack instead */ #if (LCD_DEPTH >= 8) +#if defined(LCD_STRIDEFORMAT) && LCD_STRIDEFORMAT == VERTICAL_STRIDE +inline fb_data get_pixel(int x, int y) +{ + return rb->lcd_framebuffer[LCD_HEIGHT*(LCD_WIDTH-1)-x*LCD_HEIGHT+y]; +} +#else inline fb_data get_pixel(int x, int y) { return rb->lcd_framebuffer[ytab[y] + x]; } +#endif #elif (LCD_DEPTH == 2) @@ -677,7 +684,8 @@ void draw_number(int x, int y, int num, int digits) d = num % 10; num = num / 10; rb->lcd_bitmap_part(invadrox_numbers, d * NUMBERS_WIDTH, 0, - BMPWIDTH_invadrox_numbers, + STRIDE( BMPWIDTH_invadrox_numbers, + BMPHEIGHT_invadrox_numbers), x + i * (NUMBERS_WIDTH + NUM_SPACING), y, NUMBERS_WIDTH, FONT_HEIGHT); } @@ -707,12 +715,16 @@ void draw_lives(void) int i; /* Lives num */ rb->lcd_bitmap_part(invadrox_numbers, lives * NUMBERS_WIDTH, 0, - BMPWIDTH_invadrox_numbers, PLAYFIELD_X + LIVES_X, PLAYFIELD_Y + 2, + STRIDE( BMPWIDTH_invadrox_numbers, + BMPHEIGHT_invadrox_numbers), + PLAYFIELD_X + LIVES_X, PLAYFIELD_Y + 2, NUMBERS_WIDTH, FONT_HEIGHT); /* Ships */ for (i = 0; i < (lives - 1); i++) { - rb->lcd_bitmap_part(invadrox_ships, 0, 0, BMPWIDTH_invadrox_ships, + rb->lcd_bitmap_part(invadrox_ships, 0, 0, + STRIDE( BMPWIDTH_invadrox_ships, + BMPHEIGHT_invadrox_ships), PLAYFIELD_X + LIVES_X + SHIP_WIDTH + i * (SHIP_WIDTH + NUM_SPACING), PLAYFIELD_Y + 1, SHIP_WIDTH, SHIP_HEIGHT); } @@ -733,8 +745,11 @@ inline void draw_aliens(void) int i; for (i = 0; i < 5 * ALIENS; i++) { - rb->lcd_bitmap_part(invadrox_aliens, aliens[i].x & 1 ? ALIEN_WIDTH : 0, aliens[i].type * ALIEN_HEIGHT, - BMPWIDTH_invadrox_aliens, PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED, + rb->lcd_bitmap_part(invadrox_aliens, aliens[i].x & 1 ? ALIEN_WIDTH : 0, + aliens[i].type * ALIEN_HEIGHT, + STRIDE( BMPWIDTH_invadrox_aliens, + BMPHEIGHT_invadrox_aliens), + PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED, ALIEN_START_Y + aliens[i].y * ALIEN_HEIGHT, ALIEN_WIDTH, ALIEN_HEIGHT); } @@ -871,8 +886,11 @@ bool move_aliens(void) x = PLAYFIELD_X + LIVES_X + aliens[curr_alien].x * ALIEN_SPEED; y = ALIEN_START_Y + aliens[curr_alien].y * ALIEN_HEIGHT; rb->lcd_bitmap_part(invadrox_aliens, - aliens[curr_alien].x & 1 ? ALIEN_WIDTH : 0, aliens[curr_alien].type * ALIEN_HEIGHT, - BMPWIDTH_invadrox_aliens, x, y, ALIEN_WIDTH, ALIEN_HEIGHT); + aliens[curr_alien].x & 1 ? ALIEN_WIDTH : 0, + aliens[curr_alien].type * ALIEN_HEIGHT, + STRIDE( BMPWIDTH_invadrox_aliens, + BMPHEIGHT_invadrox_aliens), + x, y, ALIEN_WIDTH, ALIEN_HEIGHT); if (!next_alien()) { /* Round finished. Set curr_alien to first alive from bottom. */ @@ -900,7 +918,9 @@ inline void draw_ship(void) /* Draw ship */ rb->lcd_bitmap_part(invadrox_ships, 0, ship_frame * SHIP_HEIGHT, - BMPWIDTH_invadrox_ships, ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT); + STRIDE( BMPWIDTH_invadrox_ships, + BMPHEIGHT_invadrox_ships), + ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT); if (ship_hit) { /* Alternate between frame 1 and 2 during hit */ ship_frame_counter++; @@ -1140,7 +1160,9 @@ inline void draw_bomb(int i) { rb->lcd_bitmap_part(invadrox_bombs, bombs[i].type * BOMB_WIDTH, bombs[i].frame * BOMB_HEIGHT, - BMPWIDTH_invadrox_bombs, bombs[i].x, bombs[i].y, + STRIDE( BMPWIDTH_invadrox_bombs, + BMPHEIGHT_invadrox_bombs), + bombs[i].x, bombs[i].y, BOMB_WIDTH, BOMB_HEIGHT); /* Advance frame */ bombs[i].frame++; @@ -1240,7 +1262,9 @@ void move_bombs(void) bombs[i].state = S_EXPLODE * 4; bombs[i].target = TARGET_SHIP; rb->lcd_bitmap_part(invadrox_ships, 0, 1 * SHIP_HEIGHT, - BMPWIDTH_invadrox_ships, ship_x, SHIP_Y, + STRIDE( BMPWIDTH_invadrox_ships, + BMPHEIGHT_invadrox_ships), + ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT); break; } -- cgit v1.2.3