From 25123570c76f2055d3ae05d79741038c0e23c536 Mon Sep 17 00:00:00 2001 From: Karl Kurbjun Date: Fri, 4 Sep 2009 00:46:24 +0000 Subject: Fix STRIDE macro for multiscreen and add stride support for picture lib. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22615 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/invadrox.c | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) (limited to 'apps/plugins/invadrox.c') diff --git a/apps/plugins/invadrox.c b/apps/plugins/invadrox.c index 33ec343a87..1886ed4b49 100644 --- a/apps/plugins/invadrox.c +++ b/apps/plugins/invadrox.c @@ -684,7 +684,8 @@ void draw_number(int x, int y, int num, int digits) d = num % 10; num = num / 10; rb->lcd_bitmap_part(invadrox_numbers, d * NUMBERS_WIDTH, 0, - STRIDE( BMPWIDTH_invadrox_numbers, + STRIDE( SCREEN_MAIN, + BMPWIDTH_invadrox_numbers, BMPHEIGHT_invadrox_numbers), x + i * (NUMBERS_WIDTH + NUM_SPACING), y, NUMBERS_WIDTH, FONT_HEIGHT); @@ -715,7 +716,8 @@ void draw_lives(void) int i; /* Lives num */ rb->lcd_bitmap_part(invadrox_numbers, lives * NUMBERS_WIDTH, 0, - STRIDE( BMPWIDTH_invadrox_numbers, + STRIDE( SCREEN_MAIN, + BMPWIDTH_invadrox_numbers, BMPHEIGHT_invadrox_numbers), PLAYFIELD_X + LIVES_X, PLAYFIELD_Y + 2, NUMBERS_WIDTH, FONT_HEIGHT); @@ -723,7 +725,8 @@ void draw_lives(void) /* Ships */ for (i = 0; i < (lives - 1); i++) { rb->lcd_bitmap_part(invadrox_ships, 0, 0, - STRIDE( BMPWIDTH_invadrox_ships, + STRIDE( SCREEN_MAIN, + BMPWIDTH_invadrox_ships, BMPHEIGHT_invadrox_ships), PLAYFIELD_X + LIVES_X + SHIP_WIDTH + i * (SHIP_WIDTH + NUM_SPACING), PLAYFIELD_Y + 1, SHIP_WIDTH, SHIP_HEIGHT); @@ -747,7 +750,8 @@ inline void draw_aliens(void) for (i = 0; i < 5 * ALIENS; i++) { rb->lcd_bitmap_part(invadrox_aliens, aliens[i].x & 1 ? ALIEN_WIDTH : 0, aliens[i].type * ALIEN_HEIGHT, - STRIDE( BMPWIDTH_invadrox_aliens, + STRIDE( SCREEN_MAIN, + BMPWIDTH_invadrox_aliens, BMPHEIGHT_invadrox_aliens), PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED, ALIEN_START_Y + aliens[i].y * ALIEN_HEIGHT, @@ -888,7 +892,8 @@ bool move_aliens(void) rb->lcd_bitmap_part(invadrox_aliens, aliens[curr_alien].x & 1 ? ALIEN_WIDTH : 0, aliens[curr_alien].type * ALIEN_HEIGHT, - STRIDE( BMPWIDTH_invadrox_aliens, + STRIDE( SCREEN_MAIN, + BMPWIDTH_invadrox_aliens, BMPHEIGHT_invadrox_aliens), x, y, ALIEN_WIDTH, ALIEN_HEIGHT); @@ -918,7 +923,8 @@ inline void draw_ship(void) /* Draw ship */ rb->lcd_bitmap_part(invadrox_ships, 0, ship_frame * SHIP_HEIGHT, - STRIDE( BMPWIDTH_invadrox_ships, + STRIDE( SCREEN_MAIN, + BMPWIDTH_invadrox_ships, BMPHEIGHT_invadrox_ships), ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT); if (ship_hit) { @@ -1160,7 +1166,8 @@ inline void draw_bomb(int i) { rb->lcd_bitmap_part(invadrox_bombs, bombs[i].type * BOMB_WIDTH, bombs[i].frame * BOMB_HEIGHT, - STRIDE( BMPWIDTH_invadrox_bombs, + STRIDE( SCREEN_MAIN, + BMPWIDTH_invadrox_bombs, BMPHEIGHT_invadrox_bombs), bombs[i].x, bombs[i].y, BOMB_WIDTH, BOMB_HEIGHT); @@ -1262,7 +1269,8 @@ void move_bombs(void) bombs[i].state = S_EXPLODE * 4; bombs[i].target = TARGET_SHIP; rb->lcd_bitmap_part(invadrox_ships, 0, 1 * SHIP_HEIGHT, - STRIDE( BMPWIDTH_invadrox_ships, + STRIDE( SCREEN_MAIN, + BMPWIDTH_invadrox_ships, BMPHEIGHT_invadrox_ships), ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT); -- cgit v1.2.3