From 2a471e288c16b91a7186a60b3fb84dd55a494c7a Mon Sep 17 00:00:00 2001 From: Solomon Peachy Date: Thu, 8 Oct 2020 09:47:40 -0400 Subject: New port: AIGO EROS Q / EROS K The Q and K have a slightly different case, but the hardware under the shell is completely identical. These models are rebadged versions: * Hifiwalker H2 (== Q) * AGPTek H3 (== K) * Surfans F20 (== K) Other notes: * Significant improvements in the shared Hiby-platform launcher/loader * SD card can theoretically be hot-swapped now * Support external USB mass storage! * Some consolidation of Hiby-platform targets * Some consolidation of plugin keymaps Todo/known issues: * Keymaps need to be gone over properly * Convert to HAVE_SCROLLWHEEL? Change-Id: I5a8a4f22c38a5b69392ca7c0a8ad8c4e07d9523c --- apps/plugins/flipit.c | 56 +++++++++++++++------------------------------------ 1 file changed, 16 insertions(+), 40 deletions(-) (limited to 'apps/plugins/flipit.c') diff --git a/apps/plugins/flipit.c b/apps/plugins/flipit.c index 4fe0681417..a4d59fff3d 100644 --- a/apps/plugins/flipit.c +++ b/apps/plugins/flipit.c @@ -436,31 +436,7 @@ #define FLIPIT_STEP_BY_STEP (BUTTON_LEFT|BUTTON_VOLUP) #define FLIPIT_TOGGLE BUTTON_SELECT -#elif CONFIG_KEYPAD == XDUOO_X3_PAD - -#define FLIPIT_LEFT BUTTON_PREV -#define FLIPIT_RIGHT BUTTON_NEXT -#define FLIPIT_UP BUTTON_HOME -#define FLIPIT_DOWN BUTTON_OPTION -#define FLIPIT_QUIT BUTTON_POWER -#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_PREV) -#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_NEXT) -#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_PLAY) -#define FLIPIT_TOGGLE BUTTON_PLAY - -#elif CONFIG_KEYPAD == XDUOO_X3II_PAD - -#define FLIPIT_LEFT BUTTON_PREV -#define FLIPIT_RIGHT BUTTON_NEXT -#define FLIPIT_UP BUTTON_HOME -#define FLIPIT_DOWN BUTTON_OPTION -#define FLIPIT_QUIT BUTTON_POWER -#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_PREV) -#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_NEXT) -#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_PLAY) -#define FLIPIT_TOGGLE BUTTON_PLAY - -#elif CONFIG_KEYPAD == XDUOO_X20_PAD +#elif CONFIG_KEYPAD == XDUOO_X3_PAD || CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD #define FLIPIT_LEFT BUTTON_PREV #define FLIPIT_RIGHT BUTTON_NEXT @@ -484,7 +460,7 @@ #define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_PLAY) #define FLIPIT_TOGGLE BUTTON_PLAY -#elif CONFIG_KEYPAD == IHIFI_770_PAD +#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD #define FLIPIT_LEFT BUTTON_HOME #define FLIPIT_RIGHT BUTTON_VOL_DOWN @@ -496,16 +472,16 @@ #define FLIPIT_STEP_BY_STEP (BUTTON_POWER | BUTTON_PLAY) #define FLIPIT_TOGGLE BUTTON_PLAY -#elif CONFIG_KEYPAD == IHIFI_800_PAD +#elif CONFIG_KEYPAD == EROSQ_PAD -#define FLIPIT_LEFT BUTTON_HOME -#define FLIPIT_RIGHT BUTTON_VOL_DOWN +#define FLIPIT_LEFT BUTTON_SCROLL_BACK +#define FLIPIT_RIGHT BUTTON_SCROLL_FWD #define FLIPIT_UP BUTTON_PREV #define FLIPIT_DOWN BUTTON_NEXT #define FLIPIT_QUIT BUTTON_POWER -#define FLIPIT_SHUFFLE (BUTTON_POWER | BUTTON_PREV) -#define FLIPIT_SOLVE (BUTTON_POWER | BUTTON_NEXT) -#define FLIPIT_STEP_BY_STEP (BUTTON_POWER | BUTTON_PLAY) +#define FLIPIT_SHUFFLE BUTTON_MENU +#define FLIPIT_SOLVE BUTTON_VOL_DOWN +#define FLIPIT_STEP_BY_STEP BUTTON_VOL_UP #define FLIPIT_TOGGLE BUTTON_PLAY #else @@ -562,8 +538,8 @@ static int cursor_pos, moves; /* draw a spot at the coordinates (x,y), range of p is 0-19 */ static void draw_spot(int p) { - rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT, - STRIDE(SCREEN_MAIN, BMPWIDTH_flipit_tokens, + rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT, + STRIDE(SCREEN_MAIN, BMPWIDTH_flipit_tokens, BMPHEIGHT_flipit_tokens), GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE), @@ -571,7 +547,7 @@ static void draw_spot(int p) } /* draw the cursor at the current cursor position */ -static void draw_cursor(void) +static void draw_cursor(void) { #ifdef HAVE_LCD_COLOR rb->lcd_bitmap_transparent( flipit_cursor, @@ -612,7 +588,7 @@ static inline void clear_cursor(void) } /* check if the puzzle is finished */ -static bool flipit_finished(void) +static bool flipit_finished(void) { int i; for (i=0; i<20; i++) @@ -653,7 +629,7 @@ static void flipit_toggle(void) } /* move the cursor in any direction */ -static void move_cursor(int x, int y) +static void move_cursor(int x, int y) { if (!(flipit_finished())) { clear_cursor(); @@ -665,7 +641,7 @@ static void move_cursor(int x, int y) } /* initialize the board */ -static void flipit_init(void) +static void flipit_init(void) { int i; @@ -690,7 +666,7 @@ static void flipit_init(void) } /* the main game loop */ -static bool flipit_loop(void) +static bool flipit_loop(void) { int i; int button; @@ -775,7 +751,7 @@ static bool flipit_loop(void) /*move cursor though the entire field*/ #ifdef FLIPIT_SCROLLWHEEL case FLIPIT_PREV: - case FLIPIT_PREV|BUTTON_REPEAT: + case FLIPIT_PREV|BUTTON_REPEAT: if ((cursor_pos)%5 == 0) { move_cursor(-1, -1); } -- cgit v1.2.3