From 47f4a458d636a889e955e68f896708f1276febc0 Mon Sep 17 00:00:00 2001 From: Dave Chapman Date: Tue, 28 Mar 2006 15:44:01 +0000 Subject: Patch #2969 - Doom! Currently only working on the H300. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/doom/sounds.h | 303 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 303 insertions(+) create mode 100644 apps/plugins/doom/sounds.h (limited to 'apps/plugins/doom/sounds.h') diff --git a/apps/plugins/doom/sounds.h b/apps/plugins/doom/sounds.h new file mode 100644 index 0000000000..887a8e785f --- /dev/null +++ b/apps/plugins/doom/sounds.h @@ -0,0 +1,303 @@ +/* Emacs style mode select -*- C++ -*- + *----------------------------------------------------------------------------- + * + * + * PrBoom a Doom port merged with LxDoom and LSDLDoom + * based on BOOM, a modified and improved DOOM engine + * Copyright (C) 1999 by + * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman + * Copyright (C) 1999-2000 by + * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * DESCRIPTION: + * Created by the sound utility written by Dave Taylor. + * Kept as a sample, DOOM2 sounds. Frozen. + * + *-----------------------------------------------------------------------------*/ + +#ifndef __SOUNDS__ +#define __SOUNDS__ + +// +// SoundFX struct. +// + +struct sfxinfo_struct; + +typedef struct sfxinfo_struct sfxinfo_t; + +struct sfxinfo_struct { + + // up to 6-character name + const char *name; // CPhipps - const + + // Sfx singularity (only one at a time) + int singularity; + + // Sfx priority + int priority; + + // referenced sound if a link + sfxinfo_t *link; + + // pitch if a link + int pitch; + + // volume if a link + int volume; + + // sound data + void *data; + + // this is checked every second to see if sound + // can be thrown out (if 0, then decrement, if -1, + // then throw out, if > 0, then it is in use) + int usefulness; + + // lump number of sfx + int lumpnum; +}; + +// +// MusicInfo struct. +// + +typedef struct { + // up to 6-character name + const char *name; // CPhipps - const + + // lump number of music + int lumpnum; + + /* music data - cphipps 4/11 made const void* */ + const void *data; + + // music handle once registered + int handle; +} musicinfo_t; + +// the complete set of sound effects +extern sfxinfo_t S_sfx[]; + +// the complete set of music +extern musicinfo_t S_music[]; + +// +// Identifiers for all music in game. +// + +typedef enum { + mus_None, + mus_e1m1, + mus_e1m2, + mus_e1m3, + mus_e1m4, + mus_e1m5, + mus_e1m6, + mus_e1m7, + mus_e1m8, + mus_e1m9, + mus_e2m1, + mus_e2m2, + mus_e2m3, + mus_e2m4, + mus_e2m5, + mus_e2m6, + mus_e2m7, + mus_e2m8, + mus_e2m9, + mus_e3m1, + mus_e3m2, + mus_e3m3, + mus_e3m4, + mus_e3m5, + mus_e3m6, + mus_e3m7, + mus_e3m8, + mus_e3m9, + mus_inter, + mus_intro, + mus_bunny, + mus_victor, + mus_introa, + mus_runnin, + mus_stalks, + mus_countd, + mus_betwee, + mus_doom, + mus_the_da, + mus_shawn, + mus_ddtblu, + mus_in_cit, + mus_dead, + mus_stlks2, + mus_theda2, + mus_doom2, + mus_ddtbl2, + mus_runni2, + mus_dead2, + mus_stlks3, + mus_romero, + mus_shawn2, + mus_messag, + mus_count2, + mus_ddtbl3, + mus_ampie, + mus_theda3, + mus_adrian, + mus_messg2, + mus_romer2, + mus_tense, + mus_shawn3, + mus_openin, + mus_evil, + mus_ultima, + mus_read_m, + mus_dm2ttl, + mus_dm2int, + NUMMUSIC +} musicenum_t; + +// +// Identifiers for all sfx in game. +// + +typedef enum { + sfx_None, + sfx_pistol, + sfx_shotgn, + sfx_sgcock, + sfx_dshtgn, + sfx_dbopn, + sfx_dbcls, + sfx_dbload, + sfx_plasma, + sfx_bfg, + sfx_sawup, + sfx_sawidl, + sfx_sawful, + sfx_sawhit, + sfx_rlaunc, + sfx_rxplod, + sfx_firsht, + sfx_firxpl, + sfx_pstart, + sfx_pstop, + sfx_doropn, + sfx_dorcls, + sfx_stnmov, + sfx_swtchn, + sfx_swtchx, + sfx_plpain, + sfx_dmpain, + sfx_popain, + sfx_vipain, + sfx_mnpain, + sfx_pepain, + sfx_slop, + sfx_itemup, + sfx_wpnup, + sfx_oof, + sfx_telept, + sfx_posit1, + sfx_posit2, + sfx_posit3, + sfx_bgsit1, + sfx_bgsit2, + sfx_sgtsit, + sfx_cacsit, + sfx_brssit, + sfx_cybsit, + sfx_spisit, + sfx_bspsit, + sfx_kntsit, + sfx_vilsit, + sfx_mansit, + sfx_pesit, + sfx_sklatk, + sfx_sgtatk, + sfx_skepch, + sfx_vilatk, + sfx_claw, + sfx_skeswg, + sfx_pldeth, + sfx_pdiehi, + sfx_podth1, + sfx_podth2, + sfx_podth3, + sfx_bgdth1, + sfx_bgdth2, + sfx_sgtdth, + sfx_cacdth, + sfx_skldth, + sfx_brsdth, + sfx_cybdth, + sfx_spidth, + sfx_bspdth, + sfx_vildth, + sfx_kntdth, + sfx_pedth, + sfx_skedth, + sfx_posact, + sfx_bgact, + sfx_dmact, + sfx_bspact, + sfx_bspwlk, + sfx_vilact, + sfx_noway, + sfx_barexp, + sfx_punch, + sfx_hoof, + sfx_metal, + sfx_chgun, + sfx_tink, + sfx_bdopn, + sfx_bdcls, + sfx_itmbk, + sfx_flame, + sfx_flamst, + sfx_getpow, + sfx_bospit, + sfx_boscub, + sfx_bossit, + sfx_bospn, + sfx_bosdth, + sfx_manatk, + sfx_mandth, + sfx_sssit, + sfx_ssdth, + sfx_keenpn, + sfx_keendt, + sfx_skeact, + sfx_skesit, + sfx_skeatk, + sfx_radio, + +#ifdef DOGS + /* killough 11/98: dog sounds */ + sfx_dgsit, + sfx_dgatk, + sfx_dgact, + sfx_dgdth, + sfx_dgpain, +#endif + + NUMSFX +} sfxenum_t; + +#endif -- cgit v1.2.3