From faa2cb99429214de745bbc3e64e48a7432db51ae Mon Sep 17 00:00:00 2001 From: Christian Soffke Date: Sun, 18 Dec 2022 21:13:15 +0100 Subject: plugins: Improve usability of iPod keymaps - Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48 --- apps/plugins/codebuster.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'apps/plugins/codebuster.c') diff --git a/apps/plugins/codebuster.c b/apps/plugins/codebuster.c index 956991575d..401ce6085f 100644 --- a/apps/plugins/codebuster.c +++ b/apps/plugins/codebuster.c @@ -438,6 +438,13 @@ enum plugin_status plugin_start(const void* parameter) { if (button == PLA_SELECT) break; +#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \ + || (CONFIG_KEYPAD == IPOD_3G_PAD) \ + || (CONFIG_KEYPAD == IPOD_4G_PAD) + if (button == PLA_UP) /* Menu button */ + button = PLA_CANCEL; +#endif + switch (button) { /* Exit */ -- cgit v1.2.3