From 37522ec63ae8fd2f88a66ed3d7020ebe95e9980e Mon Sep 17 00:00:00 2001 From: William Wilgus Date: Tue, 31 Jan 2017 01:07:47 +0100 Subject: Remove Whitespaces from chessbox Remove 1616 Whitespaces from chessbox Change-Id: I84c0dbd4a177eba50b9f7427f5695ae4b266aa5e --- apps/plugins/chessbox/gnuchess.c | 276 +++++++++++++++++++-------------------- 1 file changed, 138 insertions(+), 138 deletions(-) (limited to 'apps/plugins/chessbox/gnuchess.c') diff --git a/apps/plugins/chessbox/gnuchess.c b/apps/plugins/chessbox/gnuchess.c index df52d1350b..5e67df4f39 100644 --- a/apps/plugins/chessbox/gnuchess.c +++ b/apps/plugins/chessbox/gnuchess.c @@ -128,7 +128,7 @@ short unmap[120]= 40,41,42,43,44,45,46,47,-1,-1,-1,-1,-1,-1,-1,-1, 48,49,50,51,52,53,54,55,-1,-1,-1,-1,-1,-1,-1,-1, 56,57,58,59,60,61,62,63}; -short Dcode[120]= +short Dcode[120]= {0,1,1,1,1,1,1,1,0,0,0,0,0,0,0x0E,0x0F, 0x10,0x11,0x12,0,0,0,0,0,0,0,0,0,0,0,0x0F,0x1F, 0x10,0x21,0x11,0,0,0,0,0,0,0,0,0,0,0x0F,0,0, @@ -243,7 +243,7 @@ short PawnAdvance[64]= 12,16,24,32,32,24,16,12, 12,16,24,32,32,24,16,12, 0, 0, 0, 0, 0, 0, 0, 0}; - + /* ............ prototypes ............ */ void ScorePosition( short side, short *score ); void ScoreLoneKing( short side, short *score ); @@ -273,7 +273,7 @@ void PutInTTable ( short side, short score, short depth, short alpha, short beta, unsigned short mv ); void ZeroTTable ( void ); void MoveList ( short side, short ply ); - + void GenMoves ( short ply, short sq, short side, short xside ); void LinkMove ( short ply, short f, short t, short xside ); void CaptureList ( short side, short xside, short ply ); @@ -294,19 +294,19 @@ void ataks ( short side, short *a ); void algbr ( short f, short t, short flag ); void ElapsedTime( short iop); -void NewGame(void); +void NewGame(void); /* ............ POSITIONAL EVALUATION ROUTINES ............ */ - + void ScorePosition(side,score) short side,*score; /* - Perform normal static evaluation of board position. A score is - generated for each piece and these are summed to get a score for each - side. + Perform normal static evaluation of board position. A score is + generated for each piece and these are summed to get a score for each + side. */ { @@ -334,10 +334,10 @@ short pscore[3]; } if (hung[side] > 1) pscore[side] += HUNGX; if (hung[xside] > 1) pscore[xside] += HUNGX; - + *score = mtl[side] - mtl[xside] + pscore[side] - pscore[xside] + 10; if (dither) *score += rb->rand() % dither; - + if (*score > 0 && pmtl[side] == 0) { if (emtl[side] < valueR) { *score = 0; @@ -352,7 +352,7 @@ short pscore[3]; if (-*score < valueR) *score /= 2; } } - + if (mtl[xside] == valueK && emtl[side] > valueB) *score += 200; if (mtl[side] == valueK && emtl[xside] > valueB) *score -= 200; } @@ -361,7 +361,7 @@ short pscore[3]; void ScoreLoneKing(side,score) short side,*score; -/* +/* Static evaluation when loser has only a king and winner has no pawns or no pieces. */ @@ -373,19 +373,19 @@ register short winner,loser,king1,king2,s,i; if (mtl[white] > mtl[black]) winner = white; else winner = black; loser = otherside[winner]; king1 = PieceList[winner][0]; king2 = PieceList[loser][0]; - + s = 0; - + if (pmtl[winner] > 0) for (i = 1; i <= PieceCnt[winner]; i++) s += ScoreKPK(side,winner,loser,king1,king2,PieceList[winner][i]); - + else if (emtl[winner] == valueB+valueN) s = ScoreKBNK(winner,king1,king2); - + else if (emtl[winner] > valueB) s = 500 + emtl[winner] - 2*KingEnding[king2] - 2*distance(king1,king2); - + if (side == winner) *score = s; else *score = -s; } @@ -399,7 +399,7 @@ short side,winner,loser,king1,king2,sq; { register short s,r; - + if (PieceCnt[winner] == 1) s = 50; else s = 120; if (winner == white) { @@ -569,8 +569,8 @@ short s,piece,in_square,r,mob,e,c; if (PC2[7] == 0) s += KHOPNX; } } - - if (a2 > 0) + + if (a2 > 0) { c = (control[piece] & 0x4FFF); if (a1 == 0 || a2 > c+1) @@ -665,13 +665,13 @@ void BRscan(sq,s,mob) short sq,*s,*mob; /* - Find Bishop and Rook mobility, XRAY attacks, and pins. Increment the - hung[] array if a pin is found. + Find Bishop and Rook mobility, XRAY attacks, and pins. Increment the + hung[] array if a pin is found. */ { register short m,u,d,m0,j,piece,pin; -short *Kf; +short *Kf; Kf = Kfield[c1]; *mob = 0; @@ -763,9 +763,9 @@ register short u,m,d,i,m0; void ExaminePosition() /* - This is done one time before the search is started. Set up arrays - Mwpawn, Mbpawn, Mknight, Mbishop, Mking which are used in the - SqValue() function to determine the positional value of each piece. + This is done one time before the search is started. Set up arrays + Mwpawn, Mbpawn, Mknight, Mbishop, Mking which are used in the + SqValue() function to determine the positional value of each piece. */ { @@ -800,14 +800,14 @@ short wpadv,bpadv,wstrong,bstrong,z,side,pp,j,val,Pd,fyle,rank; if (!PawnStorm && stage < 5) PawnStorm = ((column[wking] < 3 && column[bking] > 4) || (column[wking] > 4 && column[bking] < 3)); - + CopyBoard(pknight,Mknight[white]); CopyBoard(pknight,Mknight[black]); CopyBoard(pbishop,Mbishop[white]); CopyBoard(pbishop,Mbishop[black]); BlendBoard(KingOpening,KingEnding,Mking[white]); BlendBoard(KingOpening,KingEnding,Mking[black]); - + for (sq = 0; sq < 64; sq++) { fyle = column[sq]; rank = row[sq]; @@ -845,7 +845,7 @@ short wpadv,bpadv,wstrong,bstrong,z,side,pp,j,val,Pd,fyle,rank; if ((column[bking] < 4 && fyle > 4) || (column[bking] > 3 && fyle < 3)) Mbpawn[sq] -= 3*rank; } - + Mknight[white][sq] += 5 - distance(sq,bking); Mknight[white][sq] += 5 - distance(sq,wking); Mknight[black][sq] += 5 - distance(sq,wking); @@ -862,24 +862,24 @@ short wpadv,bpadv,wstrong,bstrong,z,side,pp,j,val,Pd,fyle,rank; if (bstrong) Mknight[black][sq] += KNIGHTSTRONG; if (wstrong) Mbishop[white][sq] += BISHOPSTRONG; if (bstrong) Mbishop[black][sq] += BISHOPSTRONG; - + if (HasBishop[white] == 2) Mbishop[white][sq] += 8; if (HasBishop[black] == 2) Mbishop[black][sq] += 8; if (HasKnight[white] == 2) Mknight[white][sq] += 5; if (HasKnight[black] == 2) Mknight[black][sq] += 5; - + if (board[sq] == bishop) { if (rank % 2 == fyle % 2) { KBNKsq = 0; - } else { + } else { KBNKsq = 7; } } - + Kfield[white][sq] = Kfield[black][sq] = 0; if (distance(sq,wking) == 1) Kfield[black][sq] = KATAK; if (distance(sq,bking) == 1) Kfield[white][sq] = KATAK; - + Pd = 0; for (i = 0; i < 64; i++) if (board[i] == pawn) @@ -912,9 +912,9 @@ short wpadv,bpadv,wstrong,bstrong,z,side,pp,j,val,Pd,fyle,rank; void UpdateWeights() -/* - If material balance has changed, determine the values for the - positional evaluation terms. +/* + If material balance has changed, determine the values for the + positional evaluation terms. */ { @@ -932,7 +932,7 @@ register short tmtl; if (tmtl > 3600) stage2 = 0; else if (tmtl < 1400) stage2 = 10; else stage2 = (3600-tmtl) / 220; - + PEDRNK2B = -15; /* centre pawn on 2nd rank & blocked */ PBLOK = -4; /* blocked backward pawn */ PDOUBLED = -14; /* doubled pawn */ @@ -941,27 +941,27 @@ register short tmtl; PADVNCM = 10; /* advanced pawn multiplier */ PADVNCI = 7; /* muliplier for isolated pawn */ PawnBonus = stage; - + KNIGHTPOST = (stage+2)/3; /* knight near enemy pieces */ KNIGHTSTRONG = (stage+6)/2; /* occupies pawn hole */ - + BISHOPSTRONG = (stage+6)/2; /* occupies pawn hole */ BishopBonus = 2*stage; - + RHOPN = 10; /* rook on half open file */ RHOPNX = 4; RookBonus = 6*stage; - + XRAY = 8; /* Xray attack on piece */ PINVAL = 10; /* Pin */ - + KHOPN = (3*stage-30) / 2; /* king on half open file */ KHOPNX = KHOPN / 2; KCASTLD = 10 - stage; KMOVD = -40 / (stage+1); /* king moved before castling */ KATAK = (10-stage) / 2; /* B,R attacks near enemy king */ if (stage < 8) KSFTY = 16-2*stage; else KSFTY = 0; - + ATAKD = -6; /* defender > attacker */ HUNGP = -8; /* each hung piece */ HUNGX = -12; /* extra for >1 hung piece */ @@ -1003,12 +1003,12 @@ register int sq; int SelectMove( short side, short iop , void (*callback)(void), char* move_buffer) /* - Select a move by calling function search() at progressively deeper - ply until time is up or a mate or draw is reached. An alpha-beta - window of -90 to +90 points is set around the score returned from the - previous iteration. If Sdepth != 0 then the program has correctly - predicted the opponents move and the search will start at a depth of - Sdepth+1 rather than a depth of 1. + Select a move by calling function search() at progressively deeper + ply until time is up or a mate or draw is reached. An alpha-beta + window of -90 to +90 points is set around the score returned from the + previous iteration. If Sdepth != 0 then the program has correctly + predicted the opponents move and the search will start at a depth of + Sdepth+1 rather than a depth of 1. */ { @@ -1032,7 +1032,7 @@ static short i,alpha,beta,score,tempb,tempc,tempsf,tempst,xside,rpt; ExaminePosition(); ScorePosition(side,&score); Pscore[0] = -score; - + if (Sdepth == 0) { ZeroTTable(); @@ -1043,7 +1043,7 @@ static short i,alpha,beta,score,tempb,tempc,tempsf,tempst,xside,rpt; if (iop != 2) hint = 0; for (i = 0; i < maxdepth; i++) PrVar[i] = killr0[i] = killr1[i] = killr2[i] = killr3[i] = 0; - + alpha = -9000; beta = 9000; rpt = 0; TrPnt[1] = 0; root = &Tree[0]; @@ -1054,7 +1054,7 @@ static short i,alpha,beta,score,tempb,tempc,tempsf,tempst,xside,rpt; NodeCnt = ETnodes = EvalNodes = HashCnt = 0; Zscore = 0; zwndw = 20; } - + while (!timeout && Sdepth < MaxSearchDepth) { Sdepth++; @@ -1120,7 +1120,7 @@ static short i,alpha,beta,score,tempb,tempc,tempsf,tempst,xside,rpt; if (score == -9999 || score == 9998) mate = true; if (mate) hint = 0; if (root->flags & cstlmask) Game50 = GameCnt; - else if (board[root->t] == pawn || (root->flags & capture)) + else if (board[root->t] == pawn || (root->flags & capture)) Game50 = GameCnt; GameList[GameCnt].score = score; GameList[GameCnt].nodes = NodeCnt; @@ -1142,13 +1142,13 @@ static short i,alpha,beta,score,tempb,tempc,tempsf,tempst,xside,rpt; void OpeningBook() /* - Go thru each of the opening lines of play and check for a match with - the current game listing. If a match occurs, generate a random number. - If this number is the largest generated so far then the next move in - this line becomes the current "candidate". After all lines are - checked, the candidate move is put at the top of the Tree[] array and - will be played by the program. Note that the program does not handle - book transpositions. + Go thru each of the opening lines of play and check for a match with + the current game listing. If a match occurs, generate a random number. + If this number is the largest generated so far then the next move in + this line becomes the current "candidate". After all lines are + checked, the candidate move is put at the top of the Tree[] array and + will be played by the program. Note that the program does not handle + book transpositions. */ { @@ -1203,12 +1203,12 @@ int search( short side, short ply, short depth, void (*callback)(void) ) /* - Perform an alpha-beta search to determine the score for the current - board position. If depth <= 0 only capturing moves, pawn promotions - and responses to check are generated and searched, otherwise all - moves are processed. The search depth is modified for check evasions, - certain re-captures and threats. Extensions may continue for up to 11 - ply beyond the nominal search depth. + Perform an alpha-beta search to determine the score for the current + board position. If depth <= 0 only capturing moves, pawn promotions + and responses to check are generated and searched, otherwise all + moves are processed. The search depth is modified for check evasions, + certain re-captures and threats. Extensions may continue for up to 11 + ply beyond the nominal search depth. */ #define prune (cf && score+node->score < alpha) @@ -1234,13 +1234,13 @@ struct leaf *node,tmp; NodeCnt++; xside = otherside[side]; - + if (ply <= Sdepth+3) repetition(rpt); else *rpt = 0; if (*rpt >= 2) return(0); score = evaluate(side,xside,ply,depth,alpha,beta); if (score > 9000) return(score); - + if (depth > 0) { if (InChk || PawnThreat[ply-1] || ReCapture) ++depth; @@ -1251,7 +1251,7 @@ struct leaf *node,tmp; (InChk || PawnThreat[ply-1] || Parry)) depth = 1; else if (score <= beta && MateThreat) depth = 1; } - + PV = 0; if (depth > 0 && hashflag && ply > 1) { @@ -1261,7 +1261,7 @@ struct leaf *node,tmp; if (beta == -20000) return(score); if (alpha > beta) return(alpha); } - + if (Sdepth == 1) d = 7; else d = 11; if (ply > Sdepth+d || (depth <= 0 && score > beta)) return(score); @@ -1272,14 +1272,14 @@ struct leaf *node,tmp; CaptureList(side,xside,ply); } } - + if (TrPnt[ply] == TrPnt[ply+1]) return(score); - + cf = (depth < 1 && ply > Sdepth+1 && !ChkFlag[ply-2] && !slk); if (depth > 0) best = -12000; else best = score; if (best > alpha) alpha = best; - + for (pnt = pbst = TrPnt[ply]; pnt < TrPnt[ply+1] && best <= beta; pnt++) @@ -1288,7 +1288,7 @@ struct leaf *node,tmp; node = &Tree[pnt]; mv = (node->f << 8) + node->t; nxtline[ply+1] = 0; - + if (prune) break; if (ply == 1) UpdateSearchStatus; @@ -1339,7 +1339,7 @@ struct leaf *node,tmp; if (NodeCnt > ETnodes) ElapsedTime(0); if (timeout) return(-Tscore[ply-1]); } - + node = &Tree[pbst]; mv = (node->f<<8) + node->t; if (hashflag && ply <= Sdepth && *rpt == 0 && best == alpha) @@ -1368,13 +1368,13 @@ int evaluate(side,xside,ply,depth,alpha,beta) short side,xside,ply,depth,alpha,beta; /* - Compute an estimate of the score by adding the positional score from - the previous ply to the material difference. If this score falls - inside a window which is 180 points wider than the alpha-beta window - (or within a 50 point window during quiescence search) call - ScorePosition() to determine a score, otherwise return the estimated - score. If one side has only a king and the other either has no pawns - or no pieces then the function ScoreLoneKing() is called. + Compute an estimate of the score by adding the positional score from + the previous ply to the material difference. If this score falls + inside a window which is 180 points wider than the alpha-beta window + (or within a 50 point window during quiescence search) call + ScorePosition() to determine a score, otherwise return the estimated + score. If one side has only a king and the other either has no pawns + or no pieces then the function ScoreLoneKing() is called. */ { @@ -1384,13 +1384,13 @@ register short evflag; hung[white] = hung[black] = 0; slk = ((mtl[white] == valueK && (pmtl[black] == 0 || emtl[black] == 0)) || (mtl[black] == valueK && (pmtl[white] == 0 || emtl[white] == 0))); - + if (slk) evflag = false; - else evflag = + else evflag = (ply == 1 || ply < Sdepth || (depth == 0 && Xscore > alpha-xwndw && Xscore < beta+xwndw) || (depth < 0 && Xscore > alpha-25 && Xscore < beta+25)); - + if (evflag) { EvalNodes++; @@ -1406,7 +1406,7 @@ register short evflag; InChk = SqAtakd(PieceList[side][0],xside); if (slk) ScoreLoneKing(side,&Xscore); } - + Pscore[ply] = Xscore - mtl[side] + mtl[xside]; if (InChk) ChkFlag[ply-1] = Pindex[TOsquare]; else ChkFlag[ply-1] = 0; @@ -1417,7 +1417,7 @@ register short evflag; int ProbeTTable(side,depth,alpha,beta,score) short side,depth,*alpha,*beta,*score; -/* +/* Look for the current board position in the transposition table. */ @@ -1466,7 +1466,7 @@ short hindx; ptbl = (ttable + hindx); ptbl->hashbd = hashbd; ptbl->depth = depth; - ptbl->score = score; + ptbl->score = score; ptbl->mv = mv; ptbl->flags = 0; if (score < alpha) ptbl->flags |= upperbound; @@ -1491,10 +1491,10 @@ void MoveList(side,ply) short side,ply; /* - Fill the array Tree[] with all available moves for side to play. Array - TrPnt[ply] contains the index into Tree[] of the first move at a ply. + Fill the array Tree[] with all available moves for side to play. Array + TrPnt[ply] contains the index into Tree[] of the first move at a ply. */ - + { register short i,xside,f; @@ -1528,15 +1528,15 @@ void GenMoves(ply,sq,side,xside) short ply,sq,side,xside; /* - Generate moves for a piece. The from square is mapped onto a special - board and offsets (taken from array Dir[]) are added to the mapped - location. The newly generated square is tested to see if it falls off - the board by ANDing the square with 88 HEX. Legal moves are linked - into the tree. + Generate moves for a piece. The from square is mapped onto a special + board and offsets (taken from array Dir[]) are added to the mapped + location. The newly generated square is tested to see if it falls off + the board by ANDing the square with 88 HEX. Legal moves are linked + into the tree. */ - + { -register short m,u,d,i,m0,piece; +register short m,u,d,i,m0,piece; piece = board[sq]; m0 = map[sq]; if (sweep[piece]) @@ -1605,7 +1605,7 @@ short ply,f,t,xside; 2. Capture of last moved piece 3. Other captures (major pieces first) 4. Killer moves - 5. "history" killers + 5. "history" killers */ { @@ -1688,7 +1688,7 @@ struct leaf *node; } PL = PieceList[side]; for (i = 0; i <= PieceCnt[side]; i++) - { + { sq = PL[i]; m0 = map[sq]; piece = board[sq]; j1 = Dstart[piece]; j2 = Dstop[piece]; @@ -1724,7 +1724,7 @@ struct leaf *node; } } - + int castle(side,kf,kt,iop) short side,kf,kt,iop; @@ -1792,7 +1792,7 @@ register short l; { board[l] = no_piece; color[l] = neutral; } - else + else { board[l] = pawn; color[l] = xside; } @@ -1805,11 +1805,11 @@ short side,*tempc,*tempb,*tempsf,*tempst; struct leaf *node; /* - Update Arrays board[], color[], and Pindex[] to reflect the new board - position obtained after making the move pointed to by node. Also - update miscellaneous stuff that changes when a move is made. + Update Arrays board[], color[], and Pindex[] to reflect the new board + position obtained after making the move pointed to by node. Also + update miscellaneous stuff that changes when a move is made. */ - + { register short f,t,xside,ct,cf; @@ -1874,7 +1874,7 @@ register short f,t,xside,ct,cf; UpdateHashbd(side,queen,f,-1); } INCscore -= *tempsf; - } + } if (board[t] == king) ++kingmoved[side]; if (node->flags & epmask) EnPassant(xside,f,t,1); else if (hashflag) UpdateHashbd(side,board[t],f,t); @@ -1913,7 +1913,7 @@ register short f,t,xside; UpdateHashbd(side,queen,-1,t); UpdateHashbd(side,pawn,-1,t); } - } + } if (*tempc != neutral) { UpdatePieceList(*tempc,t,2); @@ -1938,10 +1938,10 @@ void UpdateHashbd(side,piece,f,t) short side,piece,f,t; /* - hashbd contains a 32 bit "signature" of the board position. hashkey - contains a 16 bit code used to address the hash table. When a move is - made, XOR'ing the hashcode of moved piece on the from and to squares - with the hashbd and hashkey values keeps things current. + hashbd contains a 32 bit "signature" of the board position. hashkey + contains a 16 bit code used to address the hash table. When a move is + made, XOR'ing the hashcode of moved piece on the from and to squares + with the hashbd and hashkey values keeps things current. */ { @@ -1962,8 +1962,8 @@ void UpdatePieceList(side,sq,iop) short side,sq,iop; /* - Update the PieceList and Pindex arrays when a piece is captured or - when a capture is unmade. + Update the PieceList and Pindex arrays when a piece is captured or + when a capture is unmade. */ { @@ -1989,13 +1989,13 @@ register short i; void InitializeStats() /* - Scan thru the board seeing what's on each square. If a piece is found, - update the variables PieceCnt, PawnCnt, Pindex and PieceList. Also - determine the material for each side and set the hashkey and hashbd - variables to represent the current board position. Array - PieceList[side][indx] contains the location of all the pieces of - either side. Array Pindex[sq] contains the indx into PieceList for a - given square. + Scan thru the board seeing what's on each square. If a piece is found, + update the variables PieceCnt, PawnCnt, Pindex and PieceList. Also + determine the material for each side and set the hashkey and hashbd + variables to represent the current board position. Array + PieceList[side][indx] contains the location of all the pieces of + either side. Array Pindex[sq] contains the indx into PieceList for a + given square. */ { @@ -2027,9 +2027,9 @@ register short i,sq; void pick(p1,p2) short p1,p2; -/* - Find the best move in the tree between indexes p1 and p2. Swap the - best move into the p1 element. +/* + Find the best move in the tree between indexes p1 and p2. Swap the + best move into the p1 element. */ { @@ -2081,7 +2081,7 @@ short sq,side; /* See if any piece with color 'side' ataks sq. First check for pawns or king, then try other pieces. Array Dcode is used to check for - knight attacks or R,B,Q co-linearity. + knight attacks or R,B,Q co-linearity. */ { @@ -2095,7 +2095,7 @@ register short m,d,m0,m1,i,loc,piece,*PL; if (!(m & 0x88)) if (board[unmap[m]] == pawn && color[unmap[m]] == side) return(true); if (distance(sq,PieceList[side][0]) == 1) return(true); - + PL = PieceList[side]; for (i = 1; i <= PieceCnt[side]; i++) { @@ -2128,8 +2128,8 @@ short side,*a; { register short u,m,d,c,m0; short j,j1,j2,piece,i,sq,*PL; - - for (u = 0; u < 64; a[u++] = 0); + + for (u = 0; u < 64; a[u++] = 0); Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1; PL = PieceList[side]; for (i = 0; i <= PieceCnt[side]; i++) @@ -2164,10 +2164,10 @@ short j,j1,j2,piece,i,sq,*PL; void ElapsedTime(iop) -/* - Determine the time that has passed since the search was started. If - the elapsed time exceeds the target (ResponseTime+ExtraTime) then set - timeout to true which will terminate the search. +/* + Determine the time that has passed since the search was started. If + the elapsed time exceeds the target (ResponseTime+ExtraTime) then set + timeout to true which will terminate the search. */ short iop; @@ -2230,7 +2230,7 @@ void SetTimeControl( void ) int VerifyMove(short player, char s[],short iop,unsigned short *mv, char *move_buffer) /* - Compare the string 's' to the list of legal moves available for the + Compare the string 's' to the list of legal moves available for the player. If a match is found, make the move on the board. This was originally fixed for the opponent, but allowing the player to be specified will make possible to use GnuChess as a human vs human game verifier. It also allows @@ -2277,7 +2277,7 @@ short opponent_player = (player == white)?black:white; /*if (xnode.flags & epmask) UpdateDisplay(0,0,1,0); else UpdateDisplay(xnode.f,xnode.t,0,xnode.flags & cstlmask);*/ if (xnode.flags & cstlmask) Game50 = GameCnt; - else if (board[xnode.t] == pawn || (xnode.flags & capture)) + else if (board[xnode.t] == pawn || (xnode.flags & capture)) Game50 = GameCnt; GameList[GameCnt].depth = GameList[GameCnt].score = 0; GameList[GameCnt].nodes = 0; @@ -2298,7 +2298,7 @@ short opponent_player = (player == white)?black:white; } return(true); - } + } } /*if (cnt > 1) ShowMessage("Ambiguous Move!");*/ return(false); @@ -2363,7 +2363,7 @@ void GNUChess_Initialize ( void ) { TCminutes = 5; TCflag = true; NewGame(); - MaxSearchDepth = 29 ; + MaxSearchDepth = 29 ; } void algbr(f,t,flag) @@ -2381,7 +2381,7 @@ short f,t,flag; rb->memcpy(mvstr2,"o-o-o", 5); } } - + if (board[f] == pawn) mvstr3[0] = mvstr1[0]; else mvstr3[0] = qxx[board[f]]; if (color[t] != neutral) -- cgit v1.2.3