From ba03cb4aea212553f47a9da672fdd897e9f2e620 Mon Sep 17 00:00:00 2001 From: Bertrik Sikken Date: Sat, 31 Dec 2011 20:29:08 +0000 Subject: Make local functions static in clock and chessbox plugin git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31505 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/chessbox/chessbox.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'apps/plugins/chessbox/chessbox.c') diff --git a/apps/plugins/chessbox/chessbox.c b/apps/plugins/chessbox/chessbox.c index 6437c8d4fd..3bd9593e3a 100644 --- a/apps/plugins/chessbox/chessbox.c +++ b/apps/plugins/chessbox/chessbox.c @@ -94,7 +94,7 @@ const char *level_string[] = { "Level 1: 60 moves / 5 min" , int wt_command = COMMAND_NOP; /* ---- Get the board column and row (e2 f.e.) for a physical x y ---- */ -void xy2cr ( short x, short y, short *c, short *r ) { +static void xy2cr ( short x, short y, short *c, short *r ) { if (computer == black ) { *c = x ; *r = y ; @@ -105,7 +105,7 @@ void xy2cr ( short x, short y, short *c, short *r ) { } /* ---- get physical x y for a board column and row (e2 f.e.) ---- */ -void cr2xy ( short c, short r, short *x, short *y ) { +static void cr2xy ( short c, short r, short *x, short *y ) { if ( computer == black ) { *x = c ; *y = r ; @@ -174,7 +174,7 @@ static void cb_drawboard (void) { } /* ---- Switch mark on board ---- */ -void cb_switch ( short x , short y ) { +static void cb_switch ( short x , short y ) { rb->lcd_set_drawmode ( DRMODE_COMPLEMENT ); rb->lcd_drawrect ( XOFS + x*TILE_WIDTH + 1 , YOFS + ( 7 - y )*TILE_HEIGHT +1 , @@ -184,7 +184,7 @@ void cb_switch ( short x , short y ) { } /* ---- callback for capturing interaction while thinking ---- */ -void cb_wt_callback ( void ) { +static void cb_wt_callback ( void ) { int button = BUTTON_NONE; wt_command = COMMAND_NOP; @@ -208,7 +208,7 @@ void cb_wt_callback ( void ) { } /* ---- set playing parameters depending on level ---- */ -void cb_setlevel ( int lev ) { +static void cb_setlevel ( int lev ) { Level = (lev > 7) ? 7 : ( (lev < 1) ? 1 : lev ) ; switch (Level) { case 1 : @@ -257,7 +257,7 @@ void cb_setlevel ( int lev ) { } /* ---- increase playing level ---- */ -void cb_levelup ( void ) { +static void cb_levelup ( void ) { if ( Level == 7 ) cb_setlevel ( 1 ); else @@ -266,7 +266,7 @@ void cb_levelup ( void ) { }; /* ---- Save current position ---- */ -void cb_saveposition ( void ) { +static void cb_saveposition ( void ) { int fd; short sq,i,c; unsigned short temp; @@ -319,7 +319,7 @@ void cb_saveposition ( void ) { } /* ---- Restore saved position ---- */ -void cb_restoreposition ( void ) { +static void cb_restoreposition ( void ) { int fd; short sq; unsigned short m; @@ -419,7 +419,7 @@ static int cb_menu_viewer(void) } /* ---- get a command in game mode ---- */ -struct cb_command cb_get_viewer_command (void) { +static struct cb_command cb_get_viewer_command (void) { int button; struct cb_command result = { 0, {0,0,0,0,0}, 0 }; @@ -447,7 +447,7 @@ struct cb_command cb_get_viewer_command (void) { } /* ---- viewer main loop ---- */ -void cb_start_viewer(char* filename){ +static void cb_start_viewer(char* filename){ struct pgn_game_node *first_game, *selected_game; struct pgn_ply_node *curr_ply; bool exit_game = false; @@ -638,7 +638,7 @@ static int cb_menu(void) } /* ---- get a command in game mode ---- */ -struct cb_command cb_getcommand (void) { +static struct cb_command cb_getcommand (void) { static short x = 4 , y = 3 ; short c , r , l; int button; @@ -773,7 +773,7 @@ struct cb_command cb_getcommand (void) { } /* ---- game main loop ---- */ -void cb_play_game(void) { +static void cb_play_game(void) { struct cb_command command; struct pgn_game_node *game; char move_buffer[20]; -- cgit v1.2.3