From 43d02f66a0ade99a8de3bd76a9d2533b11c7aa41 Mon Sep 17 00:00:00 2001 From: Jens Arnold Date: Sun, 25 May 2008 21:12:18 +0000 Subject: Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17629 a1c6a512-1295-4272-9138-f99709370657 --- .../bitmaps/native/rockblox_background.160x128x1.bmp | Bin 0 -> 2622 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 apps/plugins/bitmaps/native/rockblox_background.160x128x1.bmp (limited to 'apps/plugins/bitmaps/native/rockblox_background.160x128x1.bmp') diff --git a/apps/plugins/bitmaps/native/rockblox_background.160x128x1.bmp b/apps/plugins/bitmaps/native/rockblox_background.160x128x1.bmp new file mode 100644 index 0000000000..77d606ae21 Binary files /dev/null and b/apps/plugins/bitmaps/native/rockblox_background.160x128x1.bmp differ -- cgit v1.2.3