From 67ae5cce2e4ffe68b511aa5437706656fe30891c Mon Sep 17 00:00:00 2001 From: Michael Sevakis Date: Sun, 9 Jan 2011 21:42:25 +0000 Subject: SA9200: Make plugins. Cheat a little just to get things to make at first by using some artwork for 128x128 screen. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29016 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/bitmaps/native/SOURCES | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'apps/plugins/bitmaps/native/SOURCES') diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES index 598f75975a..f655f59648 100644 --- a/apps/plugins/bitmaps/native/SOURCES +++ b/apps/plugins/bitmaps/native/SOURCES @@ -381,6 +381,8 @@ jewels.112x64x1.bmp jewels.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) jewels.128x128x16.bmp +#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160) +jewels.128x128x16.bmp #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) jewels.132x80x16.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) @@ -490,7 +492,7 @@ rockblox_background.176x220x16.bmp rockblox_background.176x132x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) rockblox_background.160x128x16.bmp -#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) +#elif (LCD_WIDTH == 128) && (LCD_HEIGHT >= 128) rockblox_background.128x128x16.bmp #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) rockblox_background.132x80x16.bmp @@ -720,7 +722,7 @@ sudoku_inverse.138x110x2.bmp sudoku_start.132x80x16.bmp sudoku_normal.132x80x16.bmp sudoku_inverse.132x80x16.bmp -#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16) +#elif ((LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || sudoku_start.128x128x16.bmp sudoku_normal.128x128x16.bmp sudoku_inverse.128x128x16.bmp @@ -755,8 +757,12 @@ sudoku_start.640x480x16.bmp sudoku_normal.640x480x16.bmp sudoku_inverse.640x480x16.bmp #endif -#else -#if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)) +#else /* LCD_WIDTH < LCD_HEIGHT */ +#if ((LCD_WIDTH == 128) && (LCD_HEIGHT == 160) && (LCD_DEPTH == 16)) +sudoku_start.128x128x16.bmp +sudoku_normal.128x128x16.bmp +sudoku_inverse.128x128x16.bmp +#elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)) sudoku_start.220x176x16.bmp sudoku_normal.220x176x16.bmp sudoku_inverse.220x176x16.bmp -- cgit v1.2.3