From c39f95465b9844f70f375f1690e0bf75c7ee7cc1 Mon Sep 17 00:00:00 2001 From: William Wilgus Date: Sun, 19 Jul 2020 13:42:04 -0400 Subject: do_menu pass internal synclist reference to callback keep running into the rigid nature of do_menu it isn't too bad when you don't need voice but once you do the fun awaits do_menu likes to talk on menu enter which is in a loop when you use do_menu I would like to move the processing to the callback TOO BAD you only get an action and the menu_item_ex struct you sent it when calling the function Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a --- apps/plugins/2048.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'apps/plugins/2048.c') diff --git a/apps/plugins/2048.c b/apps/plugins/2048.c index 15d3f41191..5dd5a7e99f 100644 --- a/apps/plugins/2048.c +++ b/apps/plugins/2048.c @@ -989,8 +989,11 @@ static enum plugin_status do_game(bool newgame) /* decide if this_item should be shown in the main menu */ /* used to hide resume option when there is no save */ -static int mainmenu_cb(int action, const struct menu_item_ex *this_item) +static int mainmenu_cb(int action, + const struct menu_item_ex *this_item, + struct gui_synclist *this_list) { + (void)this_list; int idx = ((intptr_t)this_item); if(action == ACTION_REQUEST_MENUITEM && !loaded && (idx == 0 || idx == 5)) return ACTION_EXIT_MENUITEM; -- cgit v1.2.3