From 0dd1f8ec11f28fe34c93ba97af95eb2be2fef44f Mon Sep 17 00:00:00 2001 From: Jens Arnold Date: Tue, 6 Jun 2006 22:23:52 +0000 Subject: Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugin.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'apps/plugin.h') diff --git a/apps/plugin.h b/apps/plugin.h index de8f267ec8..b4990b8fb6 100644 --- a/apps/plugin.h +++ b/apps/plugin.h @@ -421,9 +421,9 @@ struct plugin_api { #ifndef SIMULATOR unsigned int (*battery_voltage)(void); #endif -#ifdef HAVE_CHARGING +#ifdef CONFIG_CHARGING bool (*charger_inserted)(void); -# ifdef HAVE_CHARGE_STATE +# if CONFIG_CHARGING == CHARGING_MONITOR bool (*charging_state)(void); # endif #endif -- cgit v1.2.3