From 0d935ce75e1408dfd9832ae7dbb7d84df50a645d Mon Sep 17 00:00:00 2001 From: Jens Arnold Date: Mon, 9 Feb 2009 00:32:59 +0000 Subject: Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19950 a1c6a512-1295-4272-9138-f99709370657 --- apps/misc.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'apps/misc.h') diff --git a/apps/misc.h b/apps/misc.h index 22ae4849a4..99e709c2c8 100644 --- a/apps/misc.h +++ b/apps/misc.h @@ -93,6 +93,18 @@ void screen_dump(void); void screen_dump_set_hook(void (*hook)(int fh)); #endif +/* Make BMP colour map entries from R, G, B triples, without and with blending. + * Not within HAVE_LCD_BITMAP because it is also used for the Player sim */ +#define RED_CMP(c) (((c) >> 16) & 0xff) +#define GREEN_CMP(c) (((c) >> 8) & 0xff) +#define BLUE_CMP(c) ((c) & 0xff) + +#define BMP_COLOR(c) BLUE_CMP(c), GREEN_CMP(c), RED_CMP(c), 0 +#define BMP_COLOR_MIX(c1, c2, num, den) \ + (BLUE_CMP(c2) - BLUE_CMP(c1)) * (num) / (den) + BLUE_CMP(c1), \ + (GREEN_CMP(c2) - GREEN_CMP(c1)) * (num) / (den) + GREEN_CMP(c1), \ + (RED_CMP(c2) - RED_CMP(c1)) * (num) / (den) + RED_CMP(c1), 0 + bool settings_parseline(char* line, char** name, char** value); long default_event_handler_ex(long event, void (*callback)(void *), void *parameter); long default_event_handler(long event); -- cgit v1.2.3