From aacb0811d98beb70a59d26edbfd43ba9c456497f Mon Sep 17 00:00:00 2001 From: Aidan MacDonald Date: Sat, 27 Feb 2021 22:07:37 +0000 Subject: Rename symbols of FiiO M3K Linux-based port Mainly a straight replacement of FIIO_M3K -> FIIO_M3K_LINUX. Change-Id: Id07c84f8150991d1b6851540c2c3f8f67e3f12c2 --- apps/keymaps/keymap-fiiom3k.c | 224 ------------------------------------- apps/keymaps/keymap-fiiom3klinux.c | 224 +++++++++++++++++++++++++++++++++++++ 2 files changed, 224 insertions(+), 224 deletions(-) delete mode 100644 apps/keymaps/keymap-fiiom3k.c create mode 100644 apps/keymaps/keymap-fiiom3klinux.c (limited to 'apps/keymaps') diff --git a/apps/keymaps/keymap-fiiom3k.c b/apps/keymaps/keymap-fiiom3k.c deleted file mode 100644 index 4fa97e9435..0000000000 --- a/apps/keymaps/keymap-fiiom3k.c +++ /dev/null @@ -1,224 +0,0 @@ -/*************************************************************************** - * __________ __ ___. - * Open \______ \ ____ ____ | | _\_ |__ _______ ___ - * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / - * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < - * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ - * \/ \/ \/ \/ \/ - * $Id$ - * - * Copyright (C) 2019 by Roman Stolyarov - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY - * KIND, either express or implied. - * - ****************************************************************************/ - -/* Button Code Definitions for FiiO M3K target */ - -#include "config.h" -#include "action.h" -#include "button.h" -#include "settings.h" - -/* {Action Code, Button code, Prereq button code } */ - -/* - * The format of the list is as follows - * { Action Code, Button code, Prereq button code } - * if there's no need to check the previous button's value, use BUTTON_NONE - * Insert LAST_ITEM_IN_LIST at the end of each mapping - */ -static const struct button_mapping button_context_standard[] = { - { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, - { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, - { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, - { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, - { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, - { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, - { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, - { ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, - - LAST_ITEM_IN_LIST -}; /* button_context_standard */ - -static const struct button_mapping button_context_wps[] = { - { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, -// { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, - { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, - { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, - { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, - { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, - { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, - { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, - { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_WPS_BROWSE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, - { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, - { ACTION_WPS_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, - { ACTION_WPS_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION }, - { ACTION_WPS_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME }, - -// XXX BUTTON_UP and BUTTON_DOWN aren't on here. - - { ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE }, - - LAST_ITEM_IN_LIST -}; /* button_context_wps */ - -static const struct button_mapping button_context_list[] = { - { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, - { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, - { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - - LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) -}; /* button_context_list */ - -/** Bookmark Screen **/ -static const struct button_mapping button_context_bmark[] = { - { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, - - LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) -}; /* button_context_bmark */ - -/** Keyboard **/ -static const struct button_mapping button_context_keyboard[] = { - { ACTION_KBD_LEFT, BUTTON_PREV, BUTTON_NONE }, - { ACTION_KBD_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_KBD_RIGHT, BUTTON_NEXT, BUTTON_NONE }, - { ACTION_KBD_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, - { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE }, - { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE }, - { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE }, - { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, - { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, - { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, - - LAST_ITEM_IN_LIST -}; /* button_context_keyboard */ - -/** Pitchscreen **/ -static const struct button_mapping button_context_pitchscreen[] = { - { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, - { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, - { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE }, - { ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE }, - { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE }, - { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE }, - { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, - { ACTION_PS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, - { ACTION_PS_EXIT, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, - { ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, - - LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) -}; /* button_context_pitchscreen */ - -/** Quickscreen **/ -static const struct button_mapping button_context_quickscreen[] = { - { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, - { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, - { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE }, - { ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE }, - { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, - - LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) -}; /* button_context_quickscreen */ - -/** Settings - General Mappings **/ -static const struct button_mapping button_context_settings[] = { - { ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, - { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, - { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, - { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, - { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, - - LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) -}; /* button_context_settings */ - -static const struct button_mapping button_context_settings_vol_is_inc[] = { - { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, - { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, - { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, - { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, - { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, - - LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) -}; /* button_context_settings_right_is_inc */ - -/** Tree **/ -static const struct button_mapping button_context_tree[] = { - { ACTION_TREE_WPS, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, - { ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME }, - { ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION }, - - LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) -}; /* button_context_tree */ - -/** Yes/No Screen **/ -static const struct button_mapping button_context_yesnoscreen[] = { - { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, - - LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) -}; /* button_context_settings_yesnoscreen */ - -/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ -const struct button_mapping* get_context_mapping(int context) -{ - switch (context) - { - case CONTEXT_LIST: - return button_context_list; - case CONTEXT_STD: - return button_context_standard; - case CONTEXT_BOOKMARKSCREEN: - return button_context_bmark; - case CONTEXT_KEYBOARD: - return button_context_keyboard; - case CONTEXT_PITCHSCREEN: - return button_context_pitchscreen; - case CONTEXT_QUICKSCREEN: - return button_context_quickscreen; - case CONTEXT_SETTINGS: - return button_context_settings; - case CONTEXT_SETTINGS_TIME: - case CONTEXT_SETTINGS_COLOURCHOOSER: - case CONTEXT_SETTINGS_EQ: - case CONTEXT_SETTINGS_RECTRIGGER: - return button_context_settings_vol_is_inc; - case CONTEXT_TREE: - case CONTEXT_MAINMENU: - return button_context_tree; - case CONTEXT_WPS: - return button_context_wps; - case CONTEXT_YESNOSCREEN: - return button_context_yesnoscreen; - } - return button_context_standard; -} diff --git a/apps/keymaps/keymap-fiiom3klinux.c b/apps/keymaps/keymap-fiiom3klinux.c new file mode 100644 index 0000000000..7cec8c67eb --- /dev/null +++ b/apps/keymaps/keymap-fiiom3klinux.c @@ -0,0 +1,224 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2019 by Roman Stolyarov + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ + +/* Button Code Definitions for FiiO M3K Linux target */ + +#include "config.h" +#include "action.h" +#include "button.h" +#include "settings.h" + +/* {Action Code, Button code, Prereq button code } */ + +/* + * The format of the list is as follows + * { Action Code, Button code, Prereq button code } + * if there's no need to check the previous button's value, use BUTTON_NONE + * Insert LAST_ITEM_IN_LIST at the end of each mapping + */ +static const struct button_mapping button_context_standard[] = { + { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, + { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, + { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, + + LAST_ITEM_IN_LIST +}; /* button_context_standard */ + +static const struct button_mapping button_context_wps[] = { + { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, +// { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, + { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, + { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, + { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, + { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_BROWSE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, + { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_WPS_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, + { ACTION_WPS_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION }, + { ACTION_WPS_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME }, + +// XXX BUTTON_UP and BUTTON_DOWN aren't on here. + + { ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE }, + + LAST_ITEM_IN_LIST +}; /* button_context_wps */ + +static const struct button_mapping button_context_list[] = { + { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_list */ + +/** Bookmark Screen **/ +static const struct button_mapping button_context_bmark[] = { + { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) +}; /* button_context_bmark */ + +/** Keyboard **/ +static const struct button_mapping button_context_keyboard[] = { + { ACTION_KBD_LEFT, BUTTON_PREV, BUTTON_NONE }, + { ACTION_KBD_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_NEXT, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE }, + { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, + + LAST_ITEM_IN_LIST +}; /* button_context_keyboard */ + +/** Pitchscreen **/ +static const struct button_mapping button_context_pitchscreen[] = { + { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, + { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, + { ACTION_PS_EXIT, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, + { ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_pitchscreen */ + +/** Quickscreen **/ +static const struct button_mapping button_context_quickscreen[] = { + { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, + { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_quickscreen */ + +/** Settings - General Mappings **/ +static const struct button_mapping button_context_settings[] = { + { ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, + { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_settings */ + +static const struct button_mapping button_context_settings_vol_is_inc[] = { + { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_settings_right_is_inc */ + +/** Tree **/ +static const struct button_mapping button_context_tree[] = { + { ACTION_TREE_WPS, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION }, + { ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME }, + { ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) +}; /* button_context_tree */ + +/** Yes/No Screen **/ +static const struct button_mapping button_context_yesnoscreen[] = { + { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_settings_yesnoscreen */ + +/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ +const struct button_mapping* get_context_mapping(int context) +{ + switch (context) + { + case CONTEXT_LIST: + return button_context_list; + case CONTEXT_STD: + return button_context_standard; + case CONTEXT_BOOKMARKSCREEN: + return button_context_bmark; + case CONTEXT_KEYBOARD: + return button_context_keyboard; + case CONTEXT_PITCHSCREEN: + return button_context_pitchscreen; + case CONTEXT_QUICKSCREEN: + return button_context_quickscreen; + case CONTEXT_SETTINGS: + return button_context_settings; + case CONTEXT_SETTINGS_TIME: + case CONTEXT_SETTINGS_COLOURCHOOSER: + case CONTEXT_SETTINGS_EQ: + case CONTEXT_SETTINGS_RECTRIGGER: + return button_context_settings_vol_is_inc; + case CONTEXT_TREE: + case CONTEXT_MAINMENU: + return button_context_tree; + case CONTEXT_WPS: + return button_context_wps; + case CONTEXT_YESNOSCREEN: + return button_context_yesnoscreen; + } + return button_context_standard; +} -- cgit v1.2.3