From 9368844ad17a11f28763cc7038d05bd51ddd970e Mon Sep 17 00:00:00 2001 From: Aidan MacDonald Date: Tue, 4 Oct 2022 14:08:24 +0100 Subject: skin engine: Remove progressbar viewport field Again, we don't need to store the viewport in the progressbar struct because it's known at render time. Change-Id: I12514ceaace7c897194b18929364340871ef4635 --- apps/gui/skin_engine/skin_display.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'apps/gui/skin_engine/skin_display.c') diff --git a/apps/gui/skin_engine/skin_display.c b/apps/gui/skin_engine/skin_display.c index 1a012dc1a6..2affd23c87 100644 --- a/apps/gui/skin_engine/skin_display.c +++ b/apps/gui/skin_engine/skin_display.c @@ -158,10 +158,11 @@ void ab_draw_markers(struct screen * screen, int capacity, #endif -void draw_progressbar(struct gui_wps *gwps, int line, struct progressbar *pb) +void draw_progressbar(struct gui_wps *gwps, struct skin_viewport* skin_viewport, + int line, struct progressbar *pb) { struct screen *display = gwps->display; - struct viewport *vp = SKINOFFSETTOPTR(get_skin_buffer(gwps->data), pb->vp); + struct viewport *vp = &skin_viewport->vp; struct wps_state *state = get_wps_state(); struct mp3entry *id3 = state->id3; int x = pb->x, y = pb->y, width = pb->width, height = pb->height; -- cgit v1.2.3