From acb0917556fc33681c1df5a530cf754193e67705 Mon Sep 17 00:00:00 2001 From: Andree Buschmann Date: Sun, 7 Aug 2011 20:01:04 +0000 Subject: Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657 --- apps/codecs/libgme/gme.h | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 apps/codecs/libgme/gme.h (limited to 'apps/codecs/libgme/gme.h') diff --git a/apps/codecs/libgme/gme.h b/apps/codecs/libgme/gme.h new file mode 100644 index 0000000000..d6803704ce --- /dev/null +++ b/apps/codecs/libgme/gme.h @@ -0,0 +1,18 @@ +/* Game music emulator library C interface (also usable from C++) */ + +/* Game_Music_Emu 0.5.2 */ +#ifndef GME_H +#define GME_H + +#ifdef __cplusplus + extern "C" { +#endif + +/* Error string returned by library functions, or NULL if no error (success) */ +typedef const char* gme_err_t; + +#ifdef __cplusplus + } +#endif + +#endif -- cgit v1.2.3