From acb0917556fc33681c1df5a530cf754193e67705 Mon Sep 17 00:00:00 2001 From: Andree Buschmann Date: Sun, 7 Aug 2011 20:01:04 +0000 Subject: Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657 --- apps/codecs/libgme/gb_cpu.c | 53 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 apps/codecs/libgme/gb_cpu.c (limited to 'apps/codecs/libgme/gb_cpu.c') diff --git a/apps/codecs/libgme/gb_cpu.c b/apps/codecs/libgme/gb_cpu.c new file mode 100644 index 0000000000..ae19cc06c1 --- /dev/null +++ b/apps/codecs/libgme/gb_cpu.c @@ -0,0 +1,53 @@ +// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/ + +#include "gb_cpu.h" + +#include "blargg_endian.h" + +/* Copyright (C) 2003-2008 Shay Green. This module is free software; you +can redistribute it and/or modify it under the terms of the GNU Lesser +General Public License as published by the Free Software Foundation; either +version 2.1 of the License, or (at your option) any later version. This +module is distributed in the hope that it will be useful, but WITHOUT ANY +WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more +details. You should have received a copy of the GNU Lesser General Public +License along with this module; if not, write to the Free Software Foundation, +Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ + +#include "blargg_source.h" + +inline void set_code_page( struct Gb_Cpu* this, int i, void* p ) +{ + byte* p2 = STATIC_CAST(byte*,p) - GB_CPU_OFFSET( i * page_size ); + this->cpu_state_.code_map [i] = p2; + this->cpu_state->code_map [i] = p2; +} + +void Cpu_reset( struct Gb_Cpu* this, void* unmapped ) +{ + check( this->cpu_state == &this->cpu_state_ ); + this->cpu_state = &this->cpu_state_; + + this->cpu_state_.time = 0; + + int i; + for ( i = 0; i < page_count + 1; ++i ) + set_code_page( this, i, unmapped ); + + memset( &this->r, 0, sizeof this->r ); + + blargg_verify_byte_order(); +} + +void Cpu_map_code( struct Gb_Cpu* this, addr_t start, int size, void* data ) +{ + // address range must begin and end on page boundaries + require( start % page_size == 0 ); + require( size % page_size == 0 ); + require( start + size <= mem_size ); + + int offset; + for ( offset = 0; offset < size; offset += page_size ) + set_code_page( this, (start + offset) >> page_bits, STATIC_CAST(char*,data) + offset ); +} -- cgit v1.2.3