From c4079e0b12bcef176fc8eaaa6ef17b465e15b730 Mon Sep 17 00:00:00 2001 From: Kevin Ferrare Date: Thu, 29 Oct 2009 02:21:47 +0000 Subject: Fixed the Boomshine plugin not to crash when there are no more levels to play git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23392 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/boomshine.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/apps/plugins/boomshine.lua b/apps/plugins/boomshine.lua index 0067d28e95..9c8b5599fe 100644 --- a/apps/plugins/boomshine.lua +++ b/apps/plugins/boomshine.lua @@ -249,12 +249,15 @@ rb.backlight_force_on() local idx, highscore = 1, 0 while true do local level = levels[idx] - local goal, nrBalls = level[1], level[2] + local goal, nrBalls if level == nil then break -- No more levels to play end + goal = level[1] + nrBalls = level[2] + display_message(string.format("Level %d: get %d out of %d balls", idx, goal, nrBalls)) local exit, score = start_round(idx, goal, nrBalls, highscore) -- cgit v1.2.3