From 919c20669bf7570275c2650434409a885c842d6c Mon Sep 17 00:00:00 2001 From: Jens Arnold Date: Fri, 14 Mar 2008 00:17:59 +0000 Subject: More M3 work: Rockbox logo, keymap, sim definitions, sim bitmap. Simulator builds and works now, but for some reason it tries to build plugins even though they're deactivated through configure... The keymap probably needs further refinement. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16658 a1c6a512-1295-4272-9138-f99709370657 --- apps/bitmaps/native/SOURCES | 2 + apps/bitmaps/native/rockboxlogo.128x42x2.bmp | Bin 0 -> 2808 bytes apps/keymaps/keymap-m3.c | 488 +++++++++++++++++++++++++++ uisimulator/sdl/UI-m3.bmp | Bin 0 -> 398852 bytes uisimulator/sdl/button.c | 30 ++ uisimulator/sdl/lcd-bitmap.c | 5 +- uisimulator/sdl/uisdl.h | 13 + 7 files changed, 537 insertions(+), 1 deletion(-) create mode 100644 apps/bitmaps/native/rockboxlogo.128x42x2.bmp create mode 100644 apps/keymaps/keymap-m3.c create mode 100644 uisimulator/sdl/UI-m3.bmp diff --git a/apps/bitmaps/native/SOURCES b/apps/bitmaps/native/SOURCES index a64c209672..841dd52c69 100644 --- a/apps/bitmaps/native/SOURCES +++ b/apps/bitmaps/native/SOURCES @@ -7,6 +7,8 @@ rockboxlogo.160x53x1.bmp #else rockboxlogo.112x30x1.bmp #endif +#elif (LCD_WIDTH == 128) && (LCD_DEPTH == 2) +rockboxlogo.128x42x2.bmp #elif (LCD_WIDTH == 128) && (LCD_DEPTH == 16) rockboxlogo.128x40x16.bmp #elif (LCD_WIDTH == 132) && (LCD_DEPTH == 16) diff --git a/apps/bitmaps/native/rockboxlogo.128x42x2.bmp b/apps/bitmaps/native/rockboxlogo.128x42x2.bmp new file mode 100644 index 0000000000..fa12aa4bd7 Binary files /dev/null and b/apps/bitmaps/native/rockboxlogo.128x42x2.bmp differ diff --git a/apps/keymaps/keymap-m3.c b/apps/keymaps/keymap-m3.c new file mode 100644 index 0000000000..5f02bfeb69 --- /dev/null +++ b/apps/keymaps/keymap-m3.c @@ -0,0 +1,488 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2008 Jens Arnold + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ + +/* * + * Button Code Definitions for iaudio M3 targets + */ + +#include "config.h" +#include "action.h" +#include "button.h" +#include "settings.h" + +/* CONTEXT_CUSTOM's used in this file... + +CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions) + + +*/ + +/** Keep things alphabetized for easy reference but standard contexts can + ** be first and sub-alphebetized. + **/ + +/** Standard Button Contexts **/ +static const struct button_mapping button_context_standard[] = { + { ACTION_STD_PREV, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_STD_CONTEXT, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE }, + { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE }, + { ACTION_STD_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC }, + { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, + + LAST_ITEM_IN_LIST +}; /* button_context_standard */ + +static const struct button_mapping remote_button_context_standard[] = { + { ACTION_STD_PREV, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_STD_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE }, + { ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_RC_FF, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_RC_PLAY, BUTTON_NONE }, + { ACTION_STD_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU }, + { ACTION_STD_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, + + LAST_ITEM_IN_LIST +}; /* remote_button_context_standard */ + +/** Bookmark Screen **/ +static const struct button_mapping button_context_bmark[] = { + { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), +}; /* button_context_settings_bmark */ + +static const struct button_mapping remote_button_context_bmark[] = { + { ACTION_BMS_DELETE, BUTTON_RC_REC|BUTTON_REPEAT, BUTTON_RC_REC }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), +}; /* button_context_settings_bmark */ + +/** FM Radio Screen **/ +static const struct button_mapping button_context_radio[] = { + { ACTION_FM_MENU, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE }, + { ACTION_FM_PRESET, BUTTON_MODE|BUTTON_REL, BUTTON_MODE }, + { ACTION_FM_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_FM_MODE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, + { ACTION_FM_EXIT, BUTTON_REC|BUTTON_REL, BUTTON_REC }, + { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) +}; /* button_context_radio */ + +static const struct button_mapping remote_button_context_radio[] = { + { ACTION_FM_MENU, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE }, + { ACTION_FM_PRESET, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE }, + { ACTION_FM_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, + { ACTION_FM_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, + { ACTION_FM_MODE, BUTTON_RC_REC|BUTTON_REPEAT, BUTTON_RC_REC }, + { ACTION_FM_EXIT, BUTTON_RC_MENU, BUTTON_NONE }, + { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE }, + { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) +}; /* remote_button_context_radio */ + +/** Keyboard **/ +static const struct button_mapping button_context_keyboard[] = { + { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_UP, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_KBD_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_PAGE_FLIP, BUTTON_MODE, BUTTON_NONE }, + { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_KBD_ABORT, BUTTON_REC, BUTTON_NONE }, + + LAST_ITEM_IN_LIST +}; /* button_context_keyboard */ + +static const struct button_mapping remote_button_context_keyboard[] = { + { ACTION_KBD_LEFT, BUTTON_RC_REW, BUTTON_NONE }, + { ACTION_KBD_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_RC_FF, BUTTON_NONE }, + { ACTION_KBD_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_UP, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, + { ACTION_KBD_UP, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_RC_VOL_UP, BUTTON_NONE }, + { ACTION_KBD_DOWN, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_PAGE_FLIP, BUTTON_RC_MODE, BUTTON_NONE }, + { ACTION_KBD_SELECT, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_KBD_ABORT, BUTTON_RC_REC, BUTTON_NONE }, + + LAST_ITEM_IN_LIST +}; /* remote_button_context_keyboard */ + +/** Pitchscreen **/ +static const struct button_mapping button_context_pitchscreen[] = { + { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_TOGGLE_MODE, BUTTON_MODE, BUTTON_NONE }, + { ACTION_PS_RESET, BUTTON_REC, BUTTON_NONE }, + { ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_pitchscreen */ + +static const struct button_mapping remote_button_context_pitchscreen[] = { + { ACTION_PS_INC_SMALL, BUTTON_RC_VOL_UP, BUTTON_NONE }, + { ACTION_PS_INC_BIG, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_DEC_SMALL, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, + { ACTION_PS_DEC_BIG, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFT, BUTTON_RC_REW, BUTTON_NONE }, + { ACTION_PS_NUDGE_LEFTOFF, BUTTON_RC_REW|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHT, BUTTON_RC_FF, BUTTON_NONE }, + { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RC_FF|BUTTON_REL, BUTTON_NONE }, + { ACTION_PS_TOGGLE_MODE, BUTTON_RC_MODE, BUTTON_NONE }, + { ACTION_PS_RESET, BUTTON_RC_REC, BUTTON_NONE }, + { ACTION_PS_EXIT, BUTTON_RC_PLAY, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* remote_button_context_pitchscreen */ + +/** Quickscreen **/ +static const struct button_mapping button_context_quickscreen[] = { + { ACTION_QS_DOWNINV, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_QS_DOWNINV, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_quickscreen */ + +static const struct button_mapping remote_button_context_quickscreen[] = { + { ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP, BUTTON_NONE }, + { ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, + { ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_RC_REW, BUTTON_NONE }, + { ACTION_QS_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_RC_FF, BUTTON_NONE }, + { ACTION_QS_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_RC_REC, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* remote_button_context_quickscreen */ + +/** Recording Screen **/ +static const struct button_mapping button_context_recscreen[] = { + { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC }, + { ACTION_STD_MENU, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, + { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_recscreen */ + +static const struct button_mapping remote_button_context_recscreen[] = { + { ACTION_REC_PAUSE, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, + { ACTION_STD_CANCEL, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, + { ACTION_REC_NEWFILE, BUTTON_RC_REC, BUTTON_NONE }, + { ACTION_STD_MENU, BUTTON_RC_MENU, BUTTON_NONE }, + { ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* remote_button_context_recscreen */ + +/** Settings - General Mappings **/ +static const struct button_mapping button_context_settings[] = { + { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_settings */ + +static const struct button_mapping remote_button_context_settings[] = { + { ACTION_SETTINGS_INC, BUTTON_RC_VOL_UP, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_RC_REC, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* remote_button_context_settings */ + +/** Settings - Using Sliders **/ +static const struct button_mapping button_context_settings_r_is_inc[] = { + { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_settings_r_is_inc */ + +static const struct button_mapping remote_button_context_settings_r_is_inc[] = { + { ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE }, + { ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE }, + { ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT,BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_RC_REC, BUTTON_NONE }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* remote_button_context_settings_r_is_inc */ + +/** Tree **/ +static const struct button_mapping button_context_tree[] = { + { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE }, + { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* button_context_tree */ + +static const struct button_mapping remote_button_context_tree[] = { + { ACTION_NONE, BUTTON_RC_PLAY, BUTTON_NONE }, + { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, + { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) +}; /* remote_button_context_tree */ + +static const struct button_mapping button_context_tree_scroll_lr[] = { + { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, + { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, + { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, + { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, + { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), +}; /* button_context_tree_scroll_lr */ + +static const struct button_mapping remote_button_context_tree_scroll_lr[] = { + { ACTION_NONE, BUTTON_RC_REW, BUTTON_NONE }, + { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW }, + { ACTION_TREE_ROOT_INIT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_RC_REW }, + { ACTION_TREE_PGLEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_TREE_PGLEFT, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT }, + { ACTION_NONE, BUTTON_RC_FF, BUTTON_NONE }, + { ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, + { ACTION_TREE_PGRIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_TREE_PGRIGHT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT }, + + LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), +}; /* remote_button_context_tree_scroll_lr */ + +/** While-Playing Screen (WPS) **/ +static const struct button_mapping button_context_wps[] = { + { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, + { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, + { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, + { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, + { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, + { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, + + { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, + { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, + { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_WPS_BROWSE, BUTTON_MODE|BUTTON_REL, BUTTON_MODE }, + { ACTION_WPS_CONTEXT, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE }, + { ACTION_WPS_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC }, + { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, + + LAST_ITEM_IN_LIST +}; /* button_context_wps */ + +static const struct button_mapping remote_button_context_wps[] = { + { ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, + { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, + { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW }, + { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT }, + { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, + { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT }, + + { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, + { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE }, + { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, + + { ACTION_WPS_BROWSE, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE }, + { ACTION_WPS_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE }, + { ACTION_WPS_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU }, + { ACTION_WPS_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, + + LAST_ITEM_IN_LIST +}; /* remote_button_context_wps */ + +/** Yes/No Screen **/ +static const struct button_mapping button_context_yesnoscreen[] = { + { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, + LAST_ITEM_IN_LIST +}; /* button_context_yesnoscreen */ + +static const struct button_mapping remote_button_context_yesnoscreen[] = { + { ACTION_YESNO_ACCEPT, BUTTON_RC_PLAY, BUTTON_NONE }, + LAST_ITEM_IN_LIST +}; /* remote_button_context_yesnoscreen */ + + +static const struct button_mapping* get_context_mapping_remote( int context ) +{ + context ^= CONTEXT_REMOTE; + + switch (context) + { + /* anything that uses remote_button_context_standard */ + default: + return remote_button_context_standard; + + /* remote contexts with special mapping */ + case CONTEXT_BOOKMARKSCREEN: + return remote_button_context_bmark; + + case CONTEXT_FM: + return remote_button_context_radio; + + case CONTEXT_KEYBOARD: + return remote_button_context_keyboard; + + case CONTEXT_PITCHSCREEN: + return remote_button_context_pitchscreen; + + case CONTEXT_QUICKSCREEN: + return remote_button_context_quickscreen; + + case CONTEXT_RECSCREEN: + return remote_button_context_recscreen; + + case CONTEXT_SETTINGS: + return remote_button_context_settings; + + case CONTEXT_SETTINGS_EQ: + return remote_button_context_settings_r_is_inc; + + case CONTEXT_TREE: + case CONTEXT_MAINMENU: + if (global_settings.hold_lr_for_scroll_in_list) + return remote_button_context_tree_scroll_lr; + /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */ + case CONTEXT_TREE|CONTEXT_CUSTOM: + return remote_button_context_tree; + + case CONTEXT_WPS: + return remote_button_context_wps; + + case CONTEXT_YESNOSCREEN: + return remote_button_context_yesnoscreen; + } +} + +const struct button_mapping* get_context_mapping(int context) +{ + if (context & CONTEXT_REMOTE) + return get_context_mapping_remote(context); + + switch (context) + { + /* anything that uses button_context_standard */ + default: + return button_context_standard; + + /* contexts with special mapping */ + case CONTEXT_BOOKMARKSCREEN: + return button_context_bmark; + + case CONTEXT_FM: + return button_context_radio; + + case CONTEXT_KEYBOARD: + return button_context_keyboard; + + case CONTEXT_PITCHSCREEN: + return button_context_pitchscreen; + + case CONTEXT_QUICKSCREEN: + return button_context_quickscreen; + + case CONTEXT_RECSCREEN: + return button_context_recscreen; + + case CONTEXT_SETTINGS: + return button_context_settings; + + case CONTEXT_SETTINGS_EQ: + return button_context_settings_r_is_inc; + + case CONTEXT_TREE: + case CONTEXT_MAINMENU: + if (global_settings.hold_lr_for_scroll_in_list) + return button_context_tree_scroll_lr; + /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */ + case CONTEXT_TREE|CONTEXT_CUSTOM: + return button_context_tree; + + case CONTEXT_WPS: + return button_context_wps; + + case CONTEXT_YESNOSCREEN: + return button_context_yesnoscreen; + } +} diff --git a/uisimulator/sdl/UI-m3.bmp b/uisimulator/sdl/UI-m3.bmp new file mode 100644 index 0000000000..add298cc89 Binary files /dev/null and b/uisimulator/sdl/UI-m3.bmp differ diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c index 967f41baf7..03f7dc1e96 100644 --- a/uisimulator/sdl/button.c +++ b/uisimulator/sdl/button.c @@ -262,6 +262,36 @@ void button_event(int key, bool pressed) new_btn = BUTTON_SELECT; break; +#elif CONFIG_KEYPAD == IAUDIO_M3_PAD + case SDLK_KP4: + case SDLK_LEFT: + new_btn = BUTTON_LEFT; + break; + case SDLK_KP6: + case SDLK_RIGHT: + new_btn = BUTTON_RIGHT; + break; + case SDLK_KP8: + case SDLK_UP: + new_btn = BUTTON_VOL_UP; + break; + case SDLK_KP2: + case SDLK_DOWN: + new_btn = BUTTON_VOL_DOWN; + break; + case SDLK_KP_PERIOD: + case SDLK_INSERT: + new_btn = BUTTON_MODE; + break; + case SDLK_KP_DIVIDE: + case SDLK_F1: + new_btn = BUTTON_REC; + break; + case SDLK_KP5: + case SDLK_SPACE: + new_btn = BUTTON_PLAY; + break; + #elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) \ || (CONFIG_KEYPAD == IPOD_4G_PAD) case SDLK_KP4: diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c index 438b133804..fa3e5d2b0d 100644 --- a/uisimulator/sdl/lcd-bitmap.c +++ b/uisimulator/sdl/lcd-bitmap.c @@ -45,8 +45,11 @@ static unsigned long get_lcd_pixel(int x, int y) #elif LCD_DEPTH == 2 #if LCD_PIXELFORMAT == HORIZONTAL_PACKING return ((lcd_framebuffer[y][x/4] >> (2 * (~x & 3))) & 3); -#else +#elif LCD_PIXELFORMAT == VERTICAL_PACKING return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3); +#elif LCD_PIXELFORMAT == VERTICAL_INTERLEAVED + unsigned bits = (lcd_framebuffer[y/8][x] >> (y & 7)) & 0x0101; + return (bits | (bits >> 7)) & 3; #endif #elif LCD_DEPTH == 16 #if LCD_PIXELFORMAT == RGB565SWAPPED diff --git a/uisimulator/sdl/uisdl.h b/uisimulator/sdl/uisdl.h index 3503d296f7..37989a682b 100644 --- a/uisimulator/sdl/uisdl.h +++ b/uisimulator/sdl/uisdl.h @@ -232,6 +232,19 @@ #define UI_REMOTE_WIDTH 128 #define UI_REMOTE_HEIGHT 96 +#elif defined(IAUDIO_M3) +#define UI_TITLE "iAudio M3" +#define UI_WIDTH 397 /* width of GUI window */ +#define UI_HEIGHT 501 /* height of GUI window */ +#define UI_LCD_POSX 92 /* x position of lcd */ +#define UI_LCD_POSY 348 /* y position of lcd */ +#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no bklight) */ +#define UI_LCD_BGCOLORLIGHT 130, 180, 250 /* bkgnd color of LCD (bklight) */ +#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */ +#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */ +#define UI_LCD_WIDTH LCD_WIDTH /* * 1.5 */ +#define UI_LCD_HEIGHT LCD_HEIGHT /* * 1.5 */ + #elif defined(GIGABEAT_F) #define UI_TITLE "Toshiba Gigabeat" #define UI_WIDTH 401 /* width of GUI window */ -- cgit v1.2.3