From 4f54dbd91f55c5b0a6e5854ecc9ab0abcdc0d82a Mon Sep 17 00:00:00 2001 From: Dan Everton Date: Wed, 22 Feb 2006 22:45:10 +0000 Subject: Better (i.e. working) sound in the SDL sim in Windows. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8793 a1c6a512-1295-4272-9138-f99709370657 --- uisimulator/sdl/sound.c | 73 +++++++++++++++++++++++++++++-------------------- 1 file changed, 43 insertions(+), 30 deletions(-) diff --git a/uisimulator/sdl/sound.c b/uisimulator/sdl/sound.c index 757ebe13c7..4ab2fef697 100644 --- a/uisimulator/sdl/sound.c +++ b/uisimulator/sdl/sound.c @@ -31,7 +31,7 @@ static bool pcm_playing; static bool pcm_paused; static Uint8* pcm_data; -static int pcm_data_size; +static Uint32 pcm_data_size; extern bool debug_audio; @@ -95,7 +95,7 @@ void pcm_play_stop(void) void pcm_play_pause(bool play) { - int next_size; + Uint32 next_size; Uint8 *next_start; if (!pcm_playing) { @@ -128,7 +128,7 @@ void pcm_play_pause(bool play) SDL_PauseAudio(1); } - + pcm_paused = !play; } @@ -142,47 +142,60 @@ bool pcm_is_playing(void) return pcm_playing; } -char overflow[8192]; -int overflow_amount = 0; +Uint8 overflow[8192]; +Uint32 overflow_amount = 0; void sdl_audio_callback(void *udata, Uint8 *stream, int len) { - int datalen, offset; + Uint32 pcm_data_played, need_to_play; FILE *debug = (FILE *)udata; /* At all times we need to write a full 'len' bytes to stream. */ - if (pcm_data_size <= len) { - /* Play what we have */ - memcpy(stream, pcm_data, pcm_data_size); + if (pcm_data_size > 0) { + /* We have some PCM data to play. Play as much as we can. */ + + pcm_data_played = (((Uint32)len) > pcm_data_size) ? pcm_data_size : len; + + memcpy(stream, pcm_data, pcm_data_played); if (debug != NULL) { - fwrite(pcm_data, sizeof(Uint8), pcm_data_size, debug); + fwrite(pcm_data, sizeof(Uint8), pcm_data_played, debug); } + + stream += pcm_data_played; + need_to_play = len - pcm_data_played; + pcm_data += pcm_data_played; + pcm_data_size -= pcm_data_played; - offset = pcm_data_size; - datalen = len - pcm_data_size; + while(need_to_play > 0) { + /* Loop until we have written enough */ - /* Get some more */ - callback_for_more(&pcm_data, &pcm_data_size); - - /* Play enough of that to keep the audio buffer full */ - memcpy(stream + offset, pcm_data, datalen); - - if (debug != NULL) { - fwrite(pcm_data, sizeof(Uint8), datalen, debug); + callback_for_more(&pcm_data, &pcm_data_size); + + if (pcm_data_size > 0) { + /* We got more data */ + pcm_data_played = (need_to_play > pcm_data_size) ? pcm_data_size : need_to_play; + + memcpy(stream, pcm_data, pcm_data_played); + + if (debug != NULL) { + fwrite(pcm_data, sizeof(Uint8), pcm_data_played, debug); + } + + stream += pcm_data_played; + need_to_play -= pcm_data_played; + pcm_data += pcm_data_played; + pcm_data_size -= pcm_data_played; + } } } else { - datalen = len; - memcpy(stream, pcm_data, len); - - if (debug != NULL) { - fwrite(pcm_data, sizeof(Uint8), len, debug); - } - } + pcm_data_size = 0; + pcm_data = NULL; - pcm_data_size -= datalen; - pcm_data += datalen; + /* No data, try and get some */ + callback_for_more(&pcm_data, &pcm_data_size); + } } int pcm_init(void) @@ -198,7 +211,7 @@ int pcm_init(void) fmt.freq = 44100; fmt.format = AUDIO_S16SYS; fmt.channels = 2; - fmt.samples = 512; + fmt.samples = 2048; fmt.callback = sdl_audio_callback; fmt.userdata = debug; -- cgit v1.2.3