From 3903807e62c1d810210d5ccc5972b7608dabed3b Mon Sep 17 00:00:00 2001 From: Linus Nielsen Feltzing Date: Wed, 8 Feb 2006 12:43:14 +0000 Subject: The SDL simulator didn't draw the pixels correctly on targets with gray/mono LCD git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8624 a1c6a512-1295-4272-9138-f99709370657 --- uisimulator/sdl/lcd-sdl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/uisimulator/sdl/lcd-sdl.c b/uisimulator/sdl/lcd-sdl.c index 758ab90ef9..ad3463c390 100644 --- a/uisimulator/sdl/lcd-sdl.c +++ b/uisimulator/sdl/lcd-sdl.c @@ -71,9 +71,9 @@ void lcd_update_rect(int x_start, int y_start, int width, int height) Uint8 *p = (Uint8 *)lcd_surface->pixels + y * lcd_surface->pitch + x * bpp; #if LCD_DEPTH == 1 - *(Uint32 *)p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1); + *(Uint8 *)p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1); #elif LCD_DEPTH == 2 - *(Uint32 *)p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3); + *(Uint8 *)p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3); #elif LCD_DEPTH == 16 #if LCD_PIXELFORMAT == RGB565SWAPPED unsigned bits = lcd_framebuffer[y][x]; -- cgit v1.2.3