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-rw-r--r--uisimulator/bitmaps/UI-shanlingq1.bmpbin0 -> 736538 bytes
-rw-r--r--uisimulator/buttonmap/SOURCES2
-rw-r--r--uisimulator/buttonmap/shanling-q1.c72
3 files changed, 74 insertions, 0 deletions
diff --git a/uisimulator/bitmaps/UI-shanlingq1.bmp b/uisimulator/bitmaps/UI-shanlingq1.bmp
new file mode 100644
index 0000000000..33b86cba2c
--- /dev/null
+++ b/uisimulator/bitmaps/UI-shanlingq1.bmp
Binary files differ
diff --git a/uisimulator/buttonmap/SOURCES b/uisimulator/buttonmap/SOURCES
index 03d4d7caff..8ba566150a 100644
--- a/uisimulator/buttonmap/SOURCES
+++ b/uisimulator/buttonmap/SOURCES
@@ -85,5 +85,7 @@ ihifi2.c
85erosq.c 85erosq.c
86#elif CONFIG_KEYPAD == FIIO_M3K_PAD 86#elif CONFIG_KEYPAD == FIIO_M3K_PAD
87fiio-m3k.c 87fiio-m3k.c
88#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
89shanling-q1.c
88#endif 90#endif
89#endif /* SIMULATOR */ 91#endif /* SIMULATOR */
diff --git a/uisimulator/buttonmap/shanling-q1.c b/uisimulator/buttonmap/shanling-q1.c
new file mode 100644
index 0000000000..da9787ba2e
--- /dev/null
+++ b/uisimulator/buttonmap/shanling-q1.c
@@ -0,0 +1,72 @@
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2021 by Aidan MacDonald
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22
23#include <SDL.h>
24#include "button.h"
25#include "buttonmap.h"
26
27int key_to_button(int keyboard_button)
28{
29 int new_btn = BUTTON_NONE;
30 switch (keyboard_button)
31 {
32 case SDLK_KP8:
33 case SDLK_UP:
34 new_btn = BUTTON_PREV;
35 break;
36
37 case SDLK_KP2:
38 case SDLK_DOWN:
39 new_btn = BUTTON_NEXT;
40 break;
41
42 case SDLK_KP5:
43 case SDLK_RETURN:
44 case SDLK_SPACE:
45 new_btn = BUTTON_PLAY;
46 break;
47
48 case SDLK_ESCAPE:
49 new_btn = BUTTON_POWER;
50 break;
51
52 case SDLK_KP_PLUS:
53 case SDLK_EQUALS:
54 new_btn = BUTTON_VOL_UP;
55 break;
56
57 case SDLK_KP_MINUS:
58 case SDLK_MINUS:
59 new_btn = BUTTON_VOL_DOWN;
60 break;
61 }
62 return new_btn;
63}
64
65struct button_map bm[] = {
66 { SDLK_KP_PLUS, 426, 140, 40, "Volume +" },
67 { SDLK_KP_MINUS, 426, 180, 40, "Volume -" },
68 { SDLK_SPACE, 0, 244, 40, "Play" },
69 { SDLK_UP, 0, 133, 40, "Previous" },
70 { SDLK_DOWN, 0, 357, 40, "Next" },
71 { 0, 0, 0, 0, "None" }
72};