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Diffstat (limited to 'uisimulator/sdl/lcd-bitmap.c')
-rw-r--r--uisimulator/sdl/lcd-bitmap.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index 3adb72b6d6..da6acce1bc 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -25,7 +25,7 @@ SDL_Surface* lcd_surface;
25int lcd_backlight_val; 25int lcd_backlight_val;
26 26
27#if LCD_DEPTH <= 8 27#if LCD_DEPTH <= 8
28#if CONFIG_BACKLIGHT 28#ifdef HAVE_BACKLIGHT
29SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; 29SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
30#endif 30#endif
31SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; 31SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
@@ -71,7 +71,7 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
71 LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); 71 LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
72} 72}
73 73
74#if CONFIG_BACKLIGHT 74#ifdef HAVE_BACKLIGHT
75void sim_backlight(int value) 75void sim_backlight(int value)
76{ 76{
77 lcd_backlight_val = value; 77 lcd_backlight_val = value;
@@ -116,7 +116,7 @@ void sim_lcd_init(void)
116#endif 116#endif
117 117
118#if LCD_DEPTH <= 8 118#if LCD_DEPTH <= 8
119#if CONFIG_BACKLIGHT 119#ifdef HAVE_BACKLIGHT
120 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 120 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
121 0, (1<<LCD_DEPTH)); 121 0, (1<<LCD_DEPTH));
122#else 122#else
@@ -132,7 +132,7 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int))
132 lcd_ex_shades = shades; 132 lcd_ex_shades = shades;
133 lcd_ex_getpixel = getpixel; 133 lcd_ex_getpixel = getpixel;
134 if (shades) { 134 if (shades) {
135#if CONFIG_BACKLIGHT 135#ifdef HAVE_BACKLIGHT
136 if (lcd_backlight_val > 0) { 136 if (lcd_backlight_val > 0) {
137 sdl_set_gradient(lcd_surface, &lcd_color_max, 137 sdl_set_gradient(lcd_surface, &lcd_color_max,
138 &lcd_backlight_color_zero, (1<<LCD_DEPTH), 138 &lcd_backlight_color_zero, (1<<LCD_DEPTH),