summaryrefslogtreecommitdiff
path: root/uisimulator/sdl/lcd-bitmap.c
diff options
context:
space:
mode:
Diffstat (limited to 'uisimulator/sdl/lcd-bitmap.c')
-rw-r--r--uisimulator/sdl/lcd-bitmap.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index 1d720b80a1..b4e6dcd4c0 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -59,9 +59,9 @@ SDL_Color lcd_color2_bright = {RED_CMP(LCD_BRIGHTCOLOR_2),
59#endif 59#endif
60 60
61#ifdef HAVE_LCD_SPLIT 61#ifdef HAVE_LCD_SPLIT
62#define GRADIENT_MAX 127 62#define NUM_SHADES 128
63#else 63#else
64#define GRADIENT_MAX 128 64#define NUM_SHADES 129
65#endif 65#endif
66#endif /* LCD_DEPTH <= 8 */ 66#endif /* LCD_DEPTH <= 8 */
67 67
@@ -78,9 +78,9 @@ static unsigned long get_lcd_pixel(int x, int y)
78{ 78{
79#if LCD_DEPTH == 1 79#if LCD_DEPTH == 1
80#ifdef HAVE_NEGATIVE_LCD 80#ifdef HAVE_NEGATIVE_LCD
81 return (lcd_framebuffer[y/8][x] & (1 << (y & 7))) ? GRADIENT_MAX : 0; 81 return (lcd_framebuffer[y/8][x] & (1 << (y & 7))) ? (NUM_SHADES-1) : 0;
82#else 82#else
83 return (lcd_framebuffer[y/8][x] & (1 << (y & 7))) ? 0 : GRADIENT_MAX; 83 return (lcd_framebuffer[y/8][x] & (1 << (y & 7))) ? 0 : (NUM_SHADES-1);
84#endif 84#endif
85#elif LCD_DEPTH == 2 85#elif LCD_DEPTH == 2
86#if LCD_PIXELFORMAT == HORIZONTAL_PACKING 86#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
@@ -122,17 +122,17 @@ void sim_backlight(int value)
122#if LCD_DEPTH <= 8 122#if LCD_DEPTH <= 8
123 if (value > 0) { 123 if (value > 0) {
124 sdl_set_gradient(lcd_surface, &lcd_bl_color_dark, 124 sdl_set_gradient(lcd_surface, &lcd_bl_color_dark,
125 &lcd_bl_color_bright, 0, GRADIENT_MAX+1); 125 &lcd_bl_color_bright, 0, NUM_SHADES);
126#ifdef HAVE_LCD_SPLIT 126#ifdef HAVE_LCD_SPLIT
127 sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark, 127 sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark,
128 &lcd_bl_color2_bright, GRADIENT_MAX+1, GRADIENT_MAX+1); 128 &lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES);
129#endif 129#endif
130 } else { 130 } else {
131 sdl_set_gradient(lcd_surface, &lcd_color_dark, 131 sdl_set_gradient(lcd_surface, &lcd_color_dark,
132 &lcd_color_bright, 0, GRADIENT_MAX+1); 132 &lcd_color_bright, 0, NUM_SHADES);
133#ifdef HAVE_LCD_SPLIT 133#ifdef HAVE_LCD_SPLIT
134 sdl_set_gradient(lcd_surface, &lcd_color2_dark, 134 sdl_set_gradient(lcd_surface, &lcd_color2_dark,
135 &lcd_color2_bright, GRADIENT_MAX+1, GRADIENT_MAX+1); 135 &lcd_color2_bright, NUM_SHADES, NUM_SHADES);
136#endif 136#endif
137 } 137 }
138 sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, 138 sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
@@ -162,17 +162,17 @@ void sim_lcd_init(void)
162#if LCD_DEPTH <= 8 162#if LCD_DEPTH <= 8
163#ifdef HAVE_BACKLIGHT 163#ifdef HAVE_BACKLIGHT
164 sdl_set_gradient(lcd_surface, &lcd_bl_color_dark, 164 sdl_set_gradient(lcd_surface, &lcd_bl_color_dark,
165 &lcd_bl_color_bright, 0, GRADIENT_MAX+1); 165 &lcd_bl_color_bright, 0, NUM_SHADES);
166#ifdef HAVE_LCD_SPLIT 166#ifdef HAVE_LCD_SPLIT
167 sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark, 167 sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark,
168 &lcd_bl_color2_bright, GRADIENT_MAX+1, GRADIENT_MAX+1); 168 &lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES);
169#endif 169#endif
170#else /* !HAVE_BACKLIGHT */ 170#else /* !HAVE_BACKLIGHT */
171 sdl_set_gradient(lcd_surface, &lcd_color_dark, 171 sdl_set_gradient(lcd_surface, &lcd_color_dark,
172 &lcd_color_bright, 0, GRADIENT_MAX+1); 172 &lcd_color_bright, 0, NUM_SHADES);
173#ifdef HAVE_LCD_SPLIT 173#ifdef HAVE_LCD_SPLIT
174 sdl_set_gradient(lcd_surface, &lcd_color2_dark, 174 sdl_set_gradient(lcd_surface, &lcd_color2_dark,
175 &lcd_color2_bright, GRADIENT_MAX+1, GRADIENT_MAX+1); 175 &lcd_color2_bright, NUM_SHADES, NUM_SHADES);
176#endif 176#endif
177#endif /* !HAVE_BACKLIGHT */ 177#endif /* !HAVE_BACKLIGHT */
178#endif /* LCD_DEPTH < 8 */ 178#endif /* LCD_DEPTH < 8 */