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-rw-r--r--manual/plugins/brickmania.tex37
-rw-r--r--manual/plugins/images/ss-brickmania-112x64x1.pngbin0 -> 325 bytes
-rw-r--r--manual/plugins/images/ss-brickmania-160x128x2.pngbin0 -> 536 bytes
-rw-r--r--manual/plugins/images/ss-brickmania-176x132x16.pngbin0 -> 1627 bytes
-rw-r--r--manual/plugins/images/ss-brickmania-220x176x16.pngbin0 -> 1878 bytes
-rw-r--r--manual/plugins/main.tex2
6 files changed, 39 insertions, 0 deletions
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex
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index 0000000000..8937e46f2a
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+++ b/manual/plugins/brickmania.tex
@@ -0,0 +1,37 @@
1\subsection{BrickMania}
2\begin{figure}[ht!]
3\begin{center}
4\includegraphics[width=4cm]{plugins/images/ss-brickmania-\genericimg.png}
5\end{center}
6\caption{BrickMania}
7\end{figure}
8\textbf{Aim}: destroy all the bricks by hitting them with the ball once or more.
9Sometimes a special falls down when you destroy a brick.\\
10
11\textbf{Specials}
12\begin{table}[ht!]
13 \begin{center}
14 \begin{tabular}{cll}\toprule
15 \textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule
16 N & Normal & Returns paddle to normal.\\
17 D & Die & Ball dies; lose a life.\\
18 L & Life & Gain a life.\\
19 F & Fire & Allows you to shoot bricks with paddle.\\
20 G & Glue & Ball sticks to paddle each time it hits.\\
21 B & Ball & Immediately fires another ball.\\
22 FL & Flip & Flip left / right movement.\\\bottomrule
23 \end{tabular}
24 \end{center}
25\end{table}
26
27\textbf{Controls}
28\begin{table}[ht!]
29 \begin{center}
30 \begin{tabular}{ll}\toprule
31 \textbf{Key} & \textbf{Action}\\\midrule
32 LEFT / RIGHT & Moves the paddle\\
33 \opt{recorder,recorderv2fm}{PLAY}\opt{ondio}{MODE}\opt{h1xx,ipodcolor,ipodnano}{SELECT}\opt{h300}{NAVI} & Release the ball / Fire\\
34 \opt{recorder,recorderv2fm,h1xx,h300}{STOP}\opt{ondio}{OFF}\opt{ipodcolor,ipodnano}{MENU} & Open menu / Quit\\\bottomrule
35 \end{tabular}
36 \end{center}
37\end{table}
diff --git a/manual/plugins/images/ss-brickmania-112x64x1.png b/manual/plugins/images/ss-brickmania-112x64x1.png
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index 0000000000..abb2fb944c
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diff --git a/manual/plugins/images/ss-brickmania-160x128x2.png b/manual/plugins/images/ss-brickmania-160x128x2.png
new file mode 100644
index 0000000000..fb66c27680
--- /dev/null
+++ b/manual/plugins/images/ss-brickmania-160x128x2.png
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diff --git a/manual/plugins/images/ss-brickmania-176x132x16.png b/manual/plugins/images/ss-brickmania-176x132x16.png
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index 0000000000..6f6f11dfe2
--- /dev/null
+++ b/manual/plugins/images/ss-brickmania-176x132x16.png
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diff --git a/manual/plugins/images/ss-brickmania-220x176x16.png b/manual/plugins/images/ss-brickmania-220x176x16.png
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index 0000000000..5edefa205e
--- /dev/null
+++ b/manual/plugins/images/ss-brickmania-220x176x16.png
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diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index be5c92879c..071208c508 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -21,6 +21,8 @@ will carry on playing whilst plugins are being run.
21 21
22\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/bejeweled.tex}} 22\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/bejeweled.tex}}
23 23
24\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/brickmania.tex}}
25
24\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/flipit.tex}} 26\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/flipit.tex}}
25 27
26\opt{player}{\input{plugins/jackpot.tex}} 28\opt{player}{\input{plugins/jackpot.tex}}